Wind Runner (5e Class)

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Wind Runner[edit]

Need for Speed[edit]

Creating a wind runner[edit]

run-512.png
Iconfinder


Quick Build

You can make a wind runner quickly by following these suggestions. First, dexterity should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Wind Runner you gain the following class features.

Hit Points

Hit Dice: 1d6 per Wind Runner level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Wind Runner level after 1st

Proficiencies

Armor: light armor
Weapons: simple weapons, short sword, scimitar, whip
Tools: cartographer's tools
Saving Throws: Dexterity, Wisdom
Skills: Choose 3 from Perception, Acrobatics, Sleight of Hand, Persuasion, Investigation, Athletics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • leather armor
  • (a) short sword or (b) dagger
  • (a) short sword or (b) whip
  • (a) 5 darts or (b) simple melee weapon

Table: The Wind Runner

Level Proficiency
Bonus
Features Speed Modifier(ft)
1st +2 On the Run 15
2nd +2 Hit and Run 15
3rd +2 The Marathons 20
4th +2 Ability Score Improvement, <> 20
5th +3 Extra Attack 25
6th +3 25
7th +3 30
8th +3 Ability Score Improvement, <> 30
9th +4 35
10th +4 35
11th +4 40
12th +4 Ability Score Improvement, <> 40
13th +5 45
14th +5 45
15th +5 50
16th +5 Ability Score Improvement, <> 50
17th +6 55
18th +6 55
19th +6 Ability Score Improvement, <> 60
20th +6 70

On the Run[edit]

You were born to go fast. Your speed exceeds that of all others. Increase your base walking speed by 15 ft. This increases as you level up as shown on the feature table. In addition, you may dash with a bonus action.

Hit and Run[edit]

As you learn to use your speed to your advantage, you develop a knack for hit and run tactics. Beginning at level 2, you may disengage with a bonus action.

Harness the Run[edit]

At level 3, due to your constant life in the fast lane, you gain the ability to harness some of the latent energy usually put towards speeding around and put it towards other uses. Upon obtaining this feature, you may choose 3 speed tricks from the list of speed tricks listed at the end of the class. Every time you level up, you may change your tricks as you like. You may not have more than 3 tricks. At any point, you may activate a trick, sacrificing a certain amount of speed(specified in the trick) until the end of the duration of the trick. You regain all speed lost when the effect ends.

The Marathons[edit]

At 3rd level, you choose a path upon which you will run and progress, called a marathon. Choose between the Marathon of the Wind, Marathon of the Cloud, Marathon of the Earth all detailed at the end of the class description. Your choice grants you features at the level 3 and again at levels 6, 10, 14, and 18.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 18th level in this class.

Marathon of the Wind[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Marathon of the Cloud[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Marathon of the Earth[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->


Speed Tricks[edit]


Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:



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