Wimpod (5e Creature)
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Tiny elemental, any alignment
Amphibious. The wimpod can breathe air and water.
Coward. The wimpod has disadvantage on saving throws against being frightened
Wimp Out. The wimpod can take the Dash or Disengage action as a bonus action.
Struggle Bug. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a creature, it has disadvantage on all attack rolls until the end of its next turn.