Willinakaqe (5e Creature)

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Large beast (hadrosaur), unaligned

Armor Class 13 (natural armour)
Hit Points 30 (4d10 + 8)
Speed 50 ft.

14 (+2) 18 (+4) 15 (+2) 2 (-4) 14 (+2) 10 (+0)

Skills Perception +6
Senses passive Perception 16
Challenge 1 (200 XP)

Keen Senses. The Willy has advantage on Wisdom (Perception) checks that rely on hearing and smell.


Stomp. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 12 (2d8 + 3) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Willinakaqe is small for a hadrosaur. This dwarfism is mostly due to the dense jungle habitats these herbivores visit, making it easier for them to weave in and out of the trees to evade predators in the jungles of Chuult. The Willinakaqe has great hearing and impressive smell for a hadrosaur, however, its eyesight is lacking. The Willinakaqe is unique among hadrosaurs because these peaceful animals have bio-luminescence, its stripes are often white or grey in the daytime. But once night falls, a Turquoise or Cyan color appears along their striping. The Willinakaqe is often referred to by local tribes and settlers as "Willy". No one knows where this stemmed from apart from the Will in the creature's name. It has been noted that Local tribes often domesticate Willys as a form of transport and companion, riding these creatures from village to village as it is quicker and safer than walking in the jungle alone.

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