Whimsicott (5e Race)
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|“||She does things her own way, with a free mind and independent spirit||”|
|—PokePark Pad entry, PokePark 2: Wonder's Beyond|
Whimsicott are small, cute, fluffy creatures reminiscent of a sheep. They are bipedal, with two little feet. Its back, neck, and forehead are covered in cotton-like "fleece," whose volume burgeons larger than its own body. On the back of the fleece is a green, star-shaped section similar to where a stem or vine meets the base of a fruit or flower on a plant. Whimsicott's face features large, orange, oval-shaped eyes. Its nose is very tiny and often unnoticeable. The sides of its head sport a pair of green-colored lobes shaped like curled horns or ears. Whimsicott can manipulate its body to pass through cracks, no matter how narrow, as well as weaving through attacks with whimsy. It takes advantage of this ability as a notorious prankster, moving things and leaving cotton balls behind as its signature. Despite weighing nearly 15 lbs., whimsicott appears capable of "riding upon the wind," perhaps due to their fluff giving them traction with gusts. Whether this means they actually generate whirlwinds themselves or get carried by wind currents remains unclear.
Whimsicott are a native species to the Unova region. They start off in fields of cotton and cabbages where they pop out of the ground looking like sentient cotton cabbages called cottonee. These plants are believed to have come about on nights of a full moon when fairies and pixies will have their midnight parties. They often scattered their magical dust as they flew about, perhaps pranking human settlements. To mess with humans, this dust was often placed over their crops, granting them sentience and a trickster disposition. Thus came about the cottonee. Cottonee were capable of flapping two large leave on the sides of their bodies to try and fly, but they would usually be carried off by the wind. They often would try to get close to the sun, as they were plants, but they also were fulfilled by its rays.
After enough sunlight has been absorbed throughout a cottonee's lifetime, their cottom volume will balloon in mass and slowly grow off their bodies onto their backs. The leaves that once were wings shrink and become stiffer and curled on the sides of their head. As the cotton pulls back, their inner brown, plushy body is revealed, and a whimsicott is formed. Sometimes a cottonee will be lucky enough to stumble upon a stone rumored to be made of solidified sunlight, known as a sunstone. Cottonee can immediately become whimsicott with these rare stones rather than wait and bide sunlight. However, whimsicott grown this way tend to be underprepared for their evolution.
Whimsicott gather in the wild in flocks, often bought together by the winds. They like to take baths together in natural springs, as well as play with their natural counterpart, petlil. Whimsicotts often also go solo, playing pranks on people in towns that they waft over to. They are by no means solitary and usually enjoy a good laugh even with the one they pranked. When their fleece grows during warmer months, they shed them as cotton balls which they use sometimes as a trail for others or even as an impromptu banana peel. People are often taken to whimsicott and find them cute but soon have to reckon with their trickster nature. Farmers have tried to farm whimsicott for their fleece, which is supposedly softer than normal cotton and more sustainable than conventional sheep fleece. However, whimsicott usually end up escaping whatever pens they build. They go as the wind pleases but can also make their own winds.
Whimsicott names take after Sylvan and Common roots. They use the names of pixies, fairies and other plant creatures, usually making whimsical sounding names that vary in length. Sometimes they make super long names made of many shorter names to tick people off when they try saying it. In general, though, they like names that are fun and can be snappy to make people laugh.
Small, free-spirited puffballs known for their mischief-making.
Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Age. Whimsicott are not too long-lived, reflecting their nature of being gone with the fickle wind. they live up to only about 70 years at most.
Alignment. Whimsicotts, given their fey nature, usually lean towards chaotic alignments.
Size. Whimsicotts stand a little above 2 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Fey Plant. Your creature type is considered to be both fey and plant.
Fairy Skin. You have advantage on saving throws against being charmed, and magic can't put you to sleep. However, you have disadvantage on saving throws against poison.
Prankster. You know the thaumaturgy cantrip. Charisma is your spellcasting ability for it.
Wind Rider. The fluff on whimsicott is light and helps the pokemon easily travel on breezes. You have a glide speed of 30 feet.
Chlorophyll. You have advantage on initiative rolls while you are in bright sunlight.
Dodge. You can take the Dodge action as a bonus action. Once you use this trait you can't use it again until you complete short or long rest.
Languages. You can speak, read, and write Common, Elvish and Sylvan
Random Height and Weight
|2′ 4″||+1d4||15 lb.||× (1d4) lb.|
*Height = base height + height modifier