Whale Zombie (5e Creature)

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Huge undead, neutral evil


Armor Class 12 (natural armor)
Hit Points 102 (12d12 + 24)
Speed 0 ft., swim 50 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 15 (+2) 3 (-4) 8 (-1) 5 (-3)

Saving Throws Wis +1
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 120 ft., passive Perception 9
Languages
Challenge 4 (1,100 XP)


Echolocation. The whale can't use its blindsight while deafened.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Undead Fortitude. If damage reduces the whale to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the whale drops to 1 hit point instead.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reaach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.


This is a killer whale with the zombie template applied to it.

Undead Nature. A whale zombie does not require air, food, drink, or sleep.



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