Whale Zombie (5e Creature)

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Huge undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 102 (12d12 + 24)
Speed 0 ft., swim 50 ft.

19 (+4) 8 (-1) 15 (+2) 3 (-4) 8 (-1) 5 (-3)

Saving Throws Wis +1
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 120 ft., passive Perception 9
Challenge 4 (1,100 XP)

Echolocation. The whale can't use its blindsight while deafened.

Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Undead Fortitude. If damage reduces the whale to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the whale drops to 1 hit point instead.


Bite. Melee Weapon Attack: +6 to hit, reaach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.

This is a killer whale with the zombie template applied to it.

Undead Nature. A whale zombie doesn't require air, food, drink, or sleep.

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