Westrato (5e Race)
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|“||The man stood in the dust, his feet held to the ground as if they were glued. He drew his gun, ready to face his opponent. Me. We faced our backs to each other, our hands on our holster. I heard someone yell, 'DRAW!' Before I had any time to react, I felt a stinging pain. I fell to the ground, and the man walked over to me. 'Let everyone know,' he yelled, 'Never mess with a Westrato.' I've never walked again.||”|
Westratos are extremely similar to humans, although they are far more agile and charismatic. They are not as intelligent, so they have non-advanced facilities. Although, they introduced firearms to the world.
Westrato history is shrouded with history. It is said that humans tried to colonize the desert of Saruha, but got shipwrecked. They started building their own houses from the wreck of the ship, and kept going from there. The origin of their discovery of firearms is unclear, but they evolved over time to become more and more adept at them. A few hundred years after the wreck, the community was somewhat thriving, and was found by an explorer, who then put their towns on the map. SEE --> [Firearms] SEE --> Gunslinger
Westratos live in the Sahura desert, in the humid heat. They have less advanced civilizations with lax laws, although they have advanced enough to gain firearms. Generally, each 'city' is just a town, with a mayor and a few houses, a saloon, and a sherrif's jail.
Male: Jessie, Buck, Bill, Cody, Bert, Bob Female: Jackie, Kate, Caroline, Susan, Pearl
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma increases by 2. Although, due to your lower advancement, your Intelligence decreases by 1."
Age. Westratos live the same length as humans, but a bit shorter. They reach adulthood at their late teens, and live to their early 80's.
Alignment. Westratos are inconsistant in law following,leaning toward Neutral, but some are law upholders, focusing on Lawful. Westratos are usually critically one way or the other, Good or Evil. Evil Westratos are almost never Lawful, usually Neutral or Chaotic.
Size. Westratos are usually lean, and a bit taller than humans. On average, they're 5"11 to well over 6". Your size is medium. The Munstrato subrace are commonly 4"11 to well over 5".
Speed. Your base walking speed is 30 feet. If you are reloading a firearm, you maay raise it to 35 for the turn.
Gunslinger Affinity. You are proficient in all Firearms.
Iron Will. If your class is Gunslinger, you may have an additional Grit point.
Dumb Luck. Gain advantage on a Charisma or Attack roll for only one roll. You may activate this feature once per day.
Languages. Common, Theive's Cant
Subrace. Common, One language of your choice
Ability Score Increase. Lower your Dexterity modifier by one, and raise your Charisma modifier by one (in addition to Westrato traits.) Start with 15 extra gold.
Gold Fever. When you find gold, you can always chick in a little more. Add 10 silver to each random money encounter.
Money Influence. At third level, if you have over 50 gold in your inventory, you have advantage on all persuasion and intimidation checks.
Random Height and Weight
|′ ″||+||lb.||× () lb.|
*Height = base height + height modifier
When creating a <race name> character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.