Wereraptor (5e Creature)

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Medium humanoid (human, shapechanger), chaotic neutral

Armor Class 13
Hit Points 55 (10d8 + 10)
Speed 30 ft. (60 ft. in ground hawk or hybrid form)

14 (+2) 16 (+3) 12 (+1) 11 (+0) 12 (+1) 10 (+0)

Skills Perception +4, Stealth +6
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses passive Perception 14
Languages Common (can't speak in ground hawk form)
Challenge 3 (700 XP)

Shapechanger. The wereraptor can use its action to polymorph into a raptor-humanoid hybrid or a ground hawk, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The wereraptor has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce (Ground Hawk or Hybrid Form Only). If the wereraptor moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target is prone, the wereraptor can make one bite attack against it as a bonus action, and the target is grappled (escape DC 12).


Multiattack. The wereraptor makes three attacks: one with its bite and two with its claws or shortsword.

Bite (Ground Hawk or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is humanoid it must succeed on a DC 11 Constitution saving throw or be cursed with wereraptor lycanthropy.

Claw (Ground Hawk or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Wereraptors are quick and cunning lycanthropes with curious tendencies. As humanoids, they have unusually long toenails, large eyes, and their teeth are slightly pointed. Quite different from many lycanthropes, wereraptors are highly sociable and desire companionship and friends to converse with; however, they are very cautious about spreading their curse to those they trust most deeply, only spreading it to random individuals out of pure desperation caused by exasperated loneliness.
Most wereraptors avoid fighting in humanoid form, as they are considerably faster in their other forms. They tend to be found almost exclusively on the isolated peninsula of Chuult, where they hide in the ancient jungles. They live and hunt together in closely nit packs, where they also form close relationships with the wild raptors of all shapes and sizes, as well as defending their territory from other kinds of predators.

Characters as Wereraptors

The character gains a Dexterity of 16 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on the character's Strength. For the Pounce trait, the DC is 8 + the character's proficiency bonus + Strength modifier.

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