Weredragon (5e Creature)
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Medium humanoid (human, shapechanger), any alignment
Saving Throws Con +7
Dragon's Immunity (Dragon or Hybrid Form Only). The weredragon has immunity to a type of damage based on the colour of dragon that it is a hybrid of (choose or roll a d10): 1-2, acid (black or copper); 3-4, cold (silver or white); 5-6, fire (brass, gold, or red); 7-8, lightning (blue or bronze); 9-10, poison (green).
Shapechanger. The weredragon can use its action to polymorph into a dragon-humanoid hybrid, into a dragon wyrmling, or back into its true form, which is humanoid. Its ability scores, personality, and other game statistics, besides its size, speed, and AC, remain the same in each form. Any equipment it is wearing or carrying isn't transformed. The weredragon reverts to its humanoid form if it dies.
Multiattack (Humanoid or Hybrid Form Only). The weredragon makes two attacks: one with its bite and one with its claws, tail, or battleaxe.
Claws (Dragon or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.
Bite (Dragon or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weredragon lycanthropy.
Tail (Dragon or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is the same size as the weredragon or smaller, the target must succeed on a DC 11 Strength saving throw or it falls prone.
Battleaxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if wielded in two hands.
Breath Attack (Dragon or Hybrid Form Only; Recharge 5-6). The weredragon exhales energy corresponding with the colour of dragon that it is a hybrid of in a 15-foot cone (gold, green, red, silver, or white) or a 30-foot line that is 5 feet wide (black, blue, brass, bronze, or copper). Each creature in that area must make a DC 15 Dexterity (black, blue, brass, bronze, copper, gold, or red) or Constitution (green, silver, or white) saving throw, taking 18 (4d8) damage of the type that it is immune to on a failed save, or half as much damage on a successful one.
Weredragons are some of the most powerful werecreatures found in the Material Plane. Regardless of their alignment, they are extremely proud of themselves and think of themselves as superior to all other creatures. They enjoy the challenge of being hunted down by those that hunt werecreatures and sometimes go after these hunters themselves. In humanoid form, a weredragon has a noticeable patch of scales on the sides of its face and has particularly sharp teeth. Weredragons are heavily opposed with sharing their curse and are very selective in their decisions to spread their special strand of lycanthropy.
Characters as Weredragons
The color of dragon and the alignment that the character takes on while in dragon and hybrid form is the same as the weredragon that gave the character weredragon lycanthropy. The character also gains a Constitution of 19 if his or her score isn't already higher, and a +1 bonus to their AC while in dragon or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength. The save DC for the breath attack is equal to 8 + the character's proficiency bonus + their Constitution modifier. The save DC for the tail attack is equal to 10 + the character's Strength modifier. After using their breath attack while in their hybrid or dragon form, they cannot use it again until they finish a short or long rest. Characters of the dragonborn race or any other race that is related to dragons cannot receive weredragon lycanthropy.
Variant: Extended Weredragons
If you want to use one of the user-generated dragons at Dragons (5e Creature) as the basis for a weredragon, use the following table:
|Dragon||Damage Type||Breath Weapon|
|Brown||Fire||Line (Con. save)|
|Chaos||Force||Line (Dex. save)|
|Cobalt||Cold||Line (Con. save)|
|Grey||Cold||Cone (Con. save)|
|Iron||Lightning||Line (Dex. save)|
|Lead||Poison||Line (Con. save)|
|Magenta||Thunder||Line (Dex. save)|
|Mercury||Poison||Cone (Con. save)|
|Mithral||Radiant||Line (Dex. save)|
|Orange||Poison||Line (Con. save)|
|Pink||Cold||Cone (Con. save)|
|Prismatic||Radiant||Cone (Dex. save)|
|Purple||Acid||Line (Dex, save)|
|Steel||Acid||Cone (Dex. save)|
|Yellow||Lightning||Line (Dex. save)|