Wemic (5e Race)
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|Artist's depiction of a wemic king. Source|
Wemics are creatures very similar to centaurs with the lower half of a lion and the upper half of a humanoid. Unlike a centaur, which has the face of a humanoid, wemics have a different face depending on where they are from. While some have the face of a lion, some have a face that's more human, similar to a centaur. Their entire body is covered in a dusky, golden fur. Their nose is either black or russet in color. Males have a mane of long, black hair that extends to the neck and shoulders, along with a tail that ends in a brush of similarly colored hair. Their underbelly is covered in short, white fur. Their eyes have slit pupils and are gold colored.
Wemics can be found in various areas of the Faerun, but the most common place one can find them is in the Shaar. Wemics found in the mountains are usually smaller than their Shaar cousins, sporting the lower half of a mountain lion rather than an African lion and lack the manes of their Shaar cousins as well. Though it is not quite known for how long they have been in Faerun, it is believed that they were created by Nobanion, the King of Beasts, whom they worship as a god, with shamans from such congregations hosting the Festival of the Pride in his honor. A notable organization known as the Legion of Lions, which was made up of wemics and werelions, fought in the service of Hobanion. More savage congregations of wemics, however, prefer venerating Malar, the lesser deity of the hunt and sworn enemies of the Legion of Lions.
Wemics are nomadic hunters and their society is a blend of leonine and aboriginal human cultures and have modest manufacturing skills with which they produce weapons and ornaments out of stone. They live in groups called prides, which always consist of significantly more females than there are males. Like lions, the females go out and hunt while the males remain to guard against possible marauders, though in some prides the roles are reversed. Prides are often led by a spiritual leader such as a druid or witch doctor. Sometimes many prides will join together into a tribe under the leadership of a chief. When many tribes merge together, their nation is led by a king, but such unions are usually only performed in times of great danger to wemic-kind and their homelands, so the resulting nation more often than not do not last long after the danger is passed.
Courtship rituals among the wemic are the polar opposite of what is seen in humanoid cultures, as the males are the ones who beautify themselves, usually through ornaments and braiding their manes and tails, and strut about in order to impress the females, who are the ones who choose their mate. No wemic may have more than one spouse, but the tribal leader is permitted to take many wives as a symbol of his status. Being excellent trackers and guides, they sometimes hire out their services in exchange for tools, weapons and treasure. However, they may also charge travelers a toll for safe passage through their territory.
Wemic names are usually Common, though some take on Sylvan names, and are reflective of their love of nature.
Such names include: Dawn-Catcher, Fire-Dancer, Red-Legs, Swift-Tail, Wind-Chaser
Centaur-like monstrosities with the upper half of a human and the lower half and face of a lion.
Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
Age. Wemic cubs mature at age 3 and can live on average between 40 to 50 years.
Alignment. Wemics tend to lean towards neutral alignments.
Size. Wemics stand on average between 6 to 7 feet tall and 10 to 12 feet wide. Your size is Medium.
Speed. Your base walking speed is 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hybrid Nature. Your creature type is both humanoid and monstrosity.
Claws. Your retractable claws are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Natural Athlete. You have proficiency in the Athletics skill.
Keen Senses. You have advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. You have advantage on your first attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Tauroid Body. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves, so each foot of movement costs you 4 extra feet instead of the normal 1.
Languages. You can speak Common and Sylvan, but you do not know how to write or read either.
Random Height and Weight
|6′ 5″||+2d8||500 lb.||× (2d10) lb.|
*Height = base height + height modifier