Web Shooter (5e Equipment)
From D&D Wiki
The Web Shooter allows you to hold a web cartridge in them when you do have a Web Cartridge you gain 5 Web Points in you already have Web Points you gain five uses.
- Web swing
Provided there is terrain for you to swing on, you can spend 1 web point to increase your speed by 30 feet until the end of your turn.
As an action you can spend 1 web point to attempt to ensnare a creature no larger than Large size within 50 feet of you. The creature must make a Dexterity saving throw DC 15 or become restrained until broken free. Additionally, you can spend 2 web points instead of 1 to attempt to ensnare two creatures that are within 5 feet of each other.
- Spider Web
As an action you can use 1 web point to make a giant spider web at a point of your choice within 50 feet of you. The webs fill a 20-foot cube and stay there for 1 day they can support you and one other medium sized creature. The webs are difficult terrain and lightly obscure their area. If the webs aren't anchored between two solid masses (such as wall or trees or across a floor, wall, or ceiling, the conjured web collapses on itself, and the webs disappear at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Cost: 100 GP
Weight: 1/2 Lb