Weavile (5e Race)
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|A scarred weavile protecting a sneasel from a rival weavile. Source|
Weavile are short creatures with weasel and feline qualities. Their bodies are covered in a pale gray fur. Reddish feather-like protrusions adorn their head, wrap around their necks, and jut out from the ears and rear, acting like a tail. Weavile with smaller ear-feathers are female whereas those with larger ones are male. Three sharp talons protrude from their feet, which three equally sharp claws adorn the hands. Their eyes are typically the same color as their feathers. Two small fangs stick out of the mouth, and a strange, golden circular marking on their foreheads.
Other specimens have been noted as having pinkish fur with yellow feathers and eyes. Rumor has it one Weavile had green fur and was said to have been an incredible fighter.
Although Sneasel were first discovered near Mount Silver in Johto, Weavile weren't discovered until years later in the snow-covered mountains of Sinnoh.
Weavile typically live and hunt in groups of five in snowy areas. Though larger packs exist, hunting parties usually consist of five Weavile while, in larger communities, pairs of Sneasel will hunt and steal eggs from other creatures. While traveling and hunting, Weavile will scratch symbols and markings into wood, rocks and ice whose meanings are only known to fellow members of the race. While hunting, the party will attempt to corner and surround prey with expert coordination. Needless to say, these creatures are fast, intelligent and savage, making them incredibly dangerous in groups, but one flaw is that they are somewhat fragile.
Weavile names are usually either Common or Undercommon.
Cunning, cat-like arctic weasels who tear the flesh of prey with razor-sharp claws.
Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence increases by 1.
Age. Weaviles reach maturity at age 4 and can live roughly 15-20 years.
Alignment. Because of their wild nature, Weavile tend to lean towards Chaotic alignments.
Size. Weavile usually stand between 3 to 4 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Winter Coat. You have resistance to cold damage.
Beat Up. You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
Shadow Dash. When you take the Dash action, you can move an additional 20 feet. Once used you cannot use this trait again until you complete a short or long rest.
Night Slash. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can read, write and speak Common and Undercommon.
Random Height and Weight
|3′ 7″||+2d4||75 lb.||× (2d6) lb.|
*Height = base height + height modifier