Weaver Arachne (5e Race)
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This special type of arachne is mostly found in area where larger build of arachne would not be able to pass because of their large build, like in caves and in jungles, being half the size of your run of the mill arachne.
The upper half of a weaver tend to looks like the upper half of an albino human child to the one of a small teenager, with large, glittering eyes that catch the slightest light, while their lower half will looks like a 3 to 4 feet wide of one the smaller build of spider, with oversized abdomen, being half of their total size. Because of their seclusive and timid nature, they encounter extremely few humanoids and of the few humanoids encountered, most of them are druids, so they do not face the fear and disgust commonly faced by other arachne, but even so most people will be charmed by their sweetness, plus, as expected, weavers are, well, extremely famous for their weaving abilities and the clothing they make is above worldly renowned, their silk being extremely strong, and possessing some kind of retention of magic, perfect for enchanters, wizards, or even for a noble, thanks for its smoothness and providing a lite protection against physical and magic attacks, even fire after some treatment.
This breed of arachne tends to be nocturnal in the wild, if you fall into one of their trap, try to produce as much light as possible, a sudden bolt of light will blind them for a good amount of time, but use that at last, generally they will not attack you right of the bat, their somewhat childish fascination of whatever they find interesting will prevent them from killing you, but be ready for a mountain of question about what they call the Sun world. If possible, try bounding with them, as they are mostly like innocent children, amazed by anything that they haven't seen yet or new, and try to procure them some goggles to protect their eyes from the sunlight.
Because they are such good weavers, even in enslavement they will generally be treated extremely well, with good food, plenty of sleep and with great care, because of the price they will earn by selling them.
Weavers living in humanoid settlements are mostly found working under a high noble or with the Weavers & Dyers’ guild, but, due to their curiosity, their gentle nature and their, generally, childish view of the World, they tend to help people at night, as I was lucky enough to see with my two eyes, a wyvern attacked a small town in the cover of the night, the guards couldn't fight it effectively while it was in the air, so the Weaver, now known as Laith (La-ith), pint it down with her webs, allowing the guards to kill the Wyvern after a long fight that continued until the dawn. Laith, who was blinded by the sunlight, was a refugee in the village by the villagers as a remerciment and was elevated to the level of hero, becoming the face of the weaver arachne.
Not much is known about their history, since they tend to not record it and when recorded it is verbally transmitted, but we know they’re from underground where “Black elves” are from and I doubt they are talking about drows, since they describe them as “Looks like an elf, but are less gracious, more happy and they cannot see us from afar!” They are mostly hunters and gatherer, setting traps with their forests and in the caves they inhabit, both in the material planes and in the Shadowfell. They however don't originate from those planes of existence, it is said that they were created in a plane full of spider-like beings by the Mother Spider, not Lolth. Weaver arachne consider Loloth a usurper, who tries to take credit from of the races creation from the Mother Spider. Another figure who is said to have a hand in the race's creation is the Shadow One, who the weaver Arachne look up to like a father.
Weavers tends to be more of a social race than any other arachne, so weavers communities do exist, when their lair can allow it, or they just live with other races, which is possible by their natural charisma and their mature but childlike attitude, but can rarely be found and only a few knows where one is since they are scared to let that information be common, but they do sometime trade with other races, but then they will ask to a friend form another race to come and pick up the goods. The only big weavers city is Darkfall, a commercial city suspended over crevasses and mountains, the only waypoint to cross those mountains and crevasses, even though it is allways pretty dark in Darkfall. Weavers tends to be way more peaceful than any other race and prefer to trade, hunt and, even more, create art, but if provoked enough they will not hessitate to take arms and fight, and they are natural geniuses of military tactics.
Weaver Arachne Traits
Smaller arachnid based .
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increase by 1.
Age. Weavers, much like spiders, mature quickly, becoming adults at the age of 5 or 6, contrairly to normal arachne, and have an unknown lifespans, it is assumed to be around 200 years.
Alignment. Weavers tends to be neutral good, but it is possible to find a weaver that tend toward other alignment.
Size. Weavers are around half of the size of a normal arachne, so around 3,5 to 4 feet tall and wide. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Tauroid Build. Due to your lower body you cannot make use of mounts.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Weaver's Lore. You gain proficiency in one skill of your choice, from: Acrobatics, Persuasion, Perception, Stealth, or Survival.
Webbing. You can cast the spell web two time. Charisma is your spellcasting ability for this spell. Once you do so, you can't cast it again until you finish a short or long rest.
Chitin body. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.
Weaver's Claws. Additionally, you are proficient in weaver's tools and are considered to have a set on you at all times without the weight. You have a climb speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Additionally, you ignore movement restrictions caused by webbing.
Monstrous Nature. Your creature type is considered to be both humanoid and monstrosity.
Languages. You can speak, read, and write Command and Undercommon.
Random Height and Weight
|3′ 0″||+2d12||50 lb.||× (1d4) lb.|
*Height = base height + height modifier