Weave Unseelie Spellknot (3.5e Feat)

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||- | style="vertical-align: middle; white-space: nowrap;"| Weave Unseelie Spellknot | style="vertical-align: middle;" | Caster Level 1

| style="vertical-align: middle; font-size: 0.9em;"| You can weave Unseelie spellknots

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Weave Unseelie Spellknot [Item Creation][edit]

You can weave Unseelie spellknots, an alternate single-use spell-completion item.


Spellcaster level 1


You can create an Unseelie spellknot of any spell that you know. Weaving a spellknot takes one day for each 1,000 gp in its base price. The base price of a spellknot is its spell level x its caster level x 25 gp. To weave a spellknot, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price. Any spellknot that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when weaving the spellknot.


Unseelie mages seek power in their spells — magic is an exercise of brute force, and Unseelie spellknots are designed to hold that power. Unseelie spellknots permit the caster to weave a spell that takes advantage of either spell focus or spell penetration feat chains, if the creator possesses any of those feats. A creator with Spell Focus and Greater Spell Focus would grant the spell a +4 DC. A creator with Spell Penetration, and Greater Spell Penetration would give the spell within the spellknot a +4 on its Spellcraft check to overcome a target’s Spell Resistance.

About Unseelie Spellknots[edit]

An Unseelie spellknot is a rough tangle of knotted cords of fine leather, or coarse spidersilk that contains some Unseelie spell (much as a scroll might). A spellknot is a spell completion item, so using one requires a move-equivalent action that draws an attack of opportunity. Read Magic, or a Spellcraft check of DC of 20 + spell level will determine what spell is woven into the spellknot.


This feat is intended to replace Scribe Scroll, and should not be available to characters with access to Scribe Scroll or any feat intended to replace it. This feat is intended to improve game flavor (along with the other Alternate Item Feats), and in any particular campaign should have some requirement limiting the feat to a particular polity, organization, or race. It is slightly better than Scribe Scroll; this is deliberate and meant to reward players for better integrating their characters with the world mileau. If this is not desired, the ability to add Greater Spell Focus Spell Focus, Spell Penetration, or Greater Spell Penetration feats can be removed and the feat becomes mechanically identical to Scribe Scroll other than the slightly higher Spellcraft DC to determine an embedded spell.

This particular feat was intended for mages concerned primarily with power. Elegance, refinement, art, cleverness, ingenuity — all of these are secondary concerns to the philosophy of this feat. What matters is the pure strength of the magic — and an Unseelie spellknot allows the weaver to put forth her maximal effect.

DM's using this feat may wish to consider an Improved Unseelie Spellknot' feat permitting the creator to endow a spellknot with both chains, so a stored spell could possess both +4 DC and a +4 to overcome Spell Resistance. This feat would be a prerequisite, and the suggested minimum caster level is five.

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