Weapons (TOWW)

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Weapons[edit]

Weapon Categories
Simple, Martial, and Exotic Weapons
Melee and Ranged Weapons
Light, One-Handed, and Two-Handed Melee Weapons
Weapon Size
Improvised Weapons
Weapon Qualities
Cost
Damage
Critical
Range Increment
Weight
Rarity
Type
Masterwork Weapons
Exquisite Weapons
Removed Weapons

Weapons by Property[edit]

Simple, Martial,
and Exotic
Light, One-Handed,
and Two-Handed
Melee and Ranged Damage Type Special
Simple
Martial
Exotic
Light
  • Unarmed
One-Handed
Two-Handed
Double
Melee
  • Finessable
  • Reach
Ranged
  • Projectile (Ammunition)
  • Thrown
Bludgeoning
Piercing
Slashing
Improvised
Nonlethal
Attached

Weapons by Grouping[edit]

Axe
Bow
Tool
Knife
Sword
Firearm

Weapon Descriptions[edit]

Table: Weapons[edit]
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Rarity Type2
Unarmed Attacks
Knuckles, brass $ 10 1d3 1d4 19-20/×2 1 lb. Common Bludgeoning
Unarmed strike 1d23 1d33 ×2 Bludgeoning
Light Melee Weapons
Knife $ 8 1d3 1d4 19–20/×2 10 ft. 1 lb. Common Piercing or slashing
Knife, bowie $ 15 1d3 1d4 18–20/×2 5 ft. 2 lb. Uncommon Slashing
Bayonet4, 5 $ 5 1d3 1d4 ×2 1 lb. Uncommon Piercing
One-Handed Melee Weapons
War club 1d4 1d6 ×2 3 lb. Rare Bludgeoning
Spear, indigenous 1d4 1d6 ×2 20 ft. 3 lb. Rare Piercing
Ranged Weapons
Revolver $ 20 1d4 1d6 19–20/×2 50 ft.6 2 lb. Common Piercing
Bullets, pistol (50) $ 10 2 lb. Common
Rifle, musket $ 20 1d6 1d8 19–20/×2 100 ft.6 9 lb. Common Piercing
Bullets, rifle (8) $ 5 1/2 lb. Common
Rifle, heavy musket $ 80 1d10 1d12 ×2 160 ft.6 12 lb. Uncommon Piercing
Bullets, heavy (8) $ 20 1 lb. Uncommon
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Rarity Type2
Light Melee Weapons
Tomahawk $ 40 1d3 1d4 ×2 10 ft. 2 lb. Rare Slashing
Pistol Blade5 $ 10 1d3 1d4 ×2 1 lb. Rare Piercing
Handaxe $ 14 1d4 1d6 ×3 3 lb. Common Slashing
One-Handed Melee Weapons
Tomahawk, pipe $ 100 1d6 1d8 19–20/×2 10 ft. 3 lb. Uncommon Slashing
Saber $ 30 1d4 1d6 19–20/×2 3 lb. Uncommon Slashing
Cutlass 1d6 1d8 ×2 4 lb. Rare Slashing
Pickaxe $ 10 1d4 1d6 ×4 6 lb. Common Piercing
Rapier $ 100 1d4 1d6 18–20/×2 2 lb. Very rare Piercing
Sword, Lead cutter $ 20 1d4 1d6 ×3 4 lb. Rare Slashing
Ranged Weapons
Longbow, indigenous 1d6 1d8 ×3 100 ft. 3 lb. Rare Piercing
Arrows (20) $ 20 3 lb. Uncommon
Shortbow, indigenous 1d4 1d6 ×3 60 ft. 2 lb. Uncommon Piercing
Arrows (20) $ 20 3 lb. Uncommon
Pistol, heavy $ 40 1d6 1d8 ×2 75 ft.6 2 lb. Rare Piercing
Bullets, heavy (8) $ 20 1 lb. Uncommon
Rifle, carbine $ 60 1d4 1d6 ×2 80 ft.6 8 lb. Uncommon Piercing
Bullets, rifle (8) $ 5 1/2 lb. Common
Rifle, repeater $ 100 1d6 1d8 ×2 100 ft.6 10 lb. Rare Piercing
Bullets, rifle (8) $ 5 1/2 lb. Common
Shotgun $ 60 1d6 1d8 18–20/×2 30 ft.6 8 lb. Uncommon Piercing
Shells, shot (25) $ 50 1 lb. Uncommon
Shotgun, shortened doubled barreled7 1d6/1d6 1d8/1d8 19–20/×2 20 ft.6 10 lb. Very rare Piercing
Shells, shot (25) $ 50 1 lb. Uncommon
Shotgun, doubled barreled7 $ 150 1d4/1d4 1d6/1d6 18–20/×2 30 ft.6 10 lb. Rare Piercing
Shells, shot (25) $ 50 1 lb. Uncommon
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Rarity Type2
Light Melee Weapons
Boomerang $ 50 1d3 1d4 ×3 50 ft. 1 lb. Rare Bludgeoning
Assassination blade, hidden 1d3 1d4 ×4 1 lb. Impossible Piercing
Gauntlet, punching 1d8 ×2 1 lb. Bludgeoning
One-Handed Melee Weapons
Sword, pistol7 1d6/1d3 1d8/1d4 ×2 40 ft.6 5 lb. Very rare Slashing/piercing
Bullets, pistol (50) $ 10 2 lb. Common
Katana 1d6 1d8 19–20/×2 3 lb. Very rare Slashing
Jintachi 1d6 1d8 19–20/×2 3 lb. Impossible Slashing
Two-Handed Melee Weapons
Spear, talpoidan 1d6 1d8 ×3 20 ft. 6 lb. Impossible Piercing
Spear, talpoidan double4, 7 1d6/1d4 1d8/1d6 ×3 9 lb. Impossible Piercing
Nodachi 1d10 2d6 19–20/×2 5 lb. Very rare Slashing
Ranged Weapons
Bow, wamaiak double 1d6 1d8 ×4 110 ft. 4 lb. Impossible Piercing
Arrows (20) $ 20 3 lb. Uncommon
Bow, yumi 1d6 1d8 ×3 100 ft. 3 lb. Very Rare Piercing
Arrows (20) $ 20 3 lb. Uncommon
Sleeve Gun 1d3 1d4 ×3 40 ft.6 2 lb. Very rare Piercing
Bullets, pistol (50) $ 10 2 lb. Common
Rifle, heavy repeater 1d10 1d12 ×2 160 ft.6 13 lb. Very rare Piercing
Bullets, heavy (8) $ 20 1 lb. Uncommon
Shotgun, revolving $ 400 1d6 1d8 19–20/×2 30 ft.6 8 lb. Very rare Piercing
Shells, shot (25) $ 50 1 lb. Uncommon
Shotgun, revolving double barreled7 1d6/1d6 19–20/×2 30 ft.6 10 lb. Piercing
Shells, shot (25) $ 50 1 lb. Uncommon
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Attached weapon.
  6. The maximum range for firearm weapons is five times as far as the range increment. Firing twice the range increment adds a -2 to hit, three times a -4, four times a -8, and five times a -16.
  7. Double weapon.

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