Way of the Spirit Fighter (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Way of the Spirit Fighter[edit]

The Monk of the Way of the Spirit Fighter is trained on how to shape their ki into ki warriors made of condensed energy, to aid them in fights. These spirits are a projection of their internal energy, and their shape usually reflects the self image of the monk, assuming the form of how he view himself as an warrior.

Summon Spirit

When you choose this archetype at 3rd level, you can spend 2 ki point to magically summon a medium or small spirit in a unoccupied space you can see within 30 feet of you, as bonus action. This spirit manifest physically in an form of a glowing spectral blue silhouette, with a form of your choosing, that lasts for 10 minutes or until it is destroyed, until you dismiss it as a bonus action, until you summon another spirit, or until you're incapacitated. Your spirit has AC 14 + your proficiency bonus, a number of hit points equal to five times your monk level + wisdom modifier, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the spirit to walk up to 30 feet in any direction (no action required). You cannot command your spirit if you are further than 30 feet from it. If you don't command your spirit on a given turn, it will receive the effects of the dodge action. On each of your turns, you can take a bonus action to command your spirit to attack, using your proficiency bonus and adding your Wisdom modifier to its attack and damage rolls. The damage is force, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts Column of the monk table. When you take the Attack action on your turn, you can spend 1 ki point to make the spirit attack twice as a bonus action. When you gain the Stunning Strike feature, you can spend 1 ki point to make the spirit deliver it.

Spirit Technics

By 6th level, you have mastered new ways to use your ability to manifest the Ki Spirits:

Spiritual Fist. You can summon a portion of your spirit, fusing it with your own body to make a powerful attack. When you hit a target with an unarmed strike, you can spend 1 ki point to deal extra force damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.

Energy Pulse. When you use the Attack Action on your turn you can spend 1 ki point to channel your spirit in a concentrated energy pulse. Your reach with your unarmed strikes increase by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage. You can spend 1 additional ki point when the attack hits, causing an extra 1d10 force damage. This ability can originate from your space or the spirit space.

Elemental Spirits

Starting at 11th level, you can spend 2 ki points to shape the elements itself into the spirit form. You must have the spirit's features depends on that chosen element, as detailed below. You can change the element choice when you complete a long rest. The Elemental Spirit have an amorphous form, being able to move through a space as narrow as 1 inch wide without squeezing. Once you use this feature, you can't use it again until you finish a short or long rest. Any effect generated by your Elemental Spirit require a saving throw, the DC equals 8 + your proficiency bonus + your Wisdom modifier.

Fire Spirit. The fire spirit is immune to fire, have resistance to cold damage and deals fire damage instead of force damage. Any creature that moves within 5 feet of it (except you) for the first time on a turn or ends its turn there takes fire damage equal to your unarmed strike. You can use an action and spend 3 ki points to explode your Fire Spirit, generating an effect similar to the fireball spell.

Storm Spirit. The storm spirit is immune to thunder damage, have resistance to lightning damage and deals thunder damage instead of force. The spirit has flying speed of 60 feet. You can use an action and spend 3 ki points to turn the Storm Spirit in a storm cloud, similar to the call lightning spell.

Earth Spirit. The earth spirit is resistant to bludgeoning, slashing and piercing damage from non magical attacks, and deals bludgeoning damage, instead of force. It can move across difficult terrain made of earth or stone without spending extra movement, and it can move through solid earth or stone. You can use an action and spend 3 ki points to collapse your Earth Spirit into the ground, generating an effect similar to the erupting earth spell.

Spiritual Army

When you reach 17th level, you have mastered the ability to summon the ki spirits. You can use a bonus action and spend 8 ki points to create and command two spirits with your Summon Spirit feature, and these spirits can coexist. If you try to create a third spirit, the previous two spirits are destroyed.

In addition, when one of your spirits is destroyed, you can use your reaction to regain 2 ki points.

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!