Wax Golem (5e Creature)
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Large construct, unaligned
Damage Vulnerabilities fire
Berserk. Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Amorphous. The golem can move through a space as narrow as 1 inch wide without squeezing.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Wax golems are golems crafted from durable, yet easily melted wax. A wax golem can freely enter a liquid state in which it can pass through tiny gaps with ease, and many who create wax golems use them as stealthy guardians, hiding them inside large vases or secret compartments in walls that the golem can freely pass through to ambush enemies.
Constructed Nature. A wax golem doesn't require air, food, drink, or sleep.
Creating a Wax Golem
|50 days||70,000 gp||Very rare|