Water Mole (5e Race)
From D&D Wiki
While they are called moles, they are closer to platypi on closer inspection.
|A Water Mole witchdoctor|
Water moles, as they like to refer to themselves as, are large, anthropomorphic, platypi and as such carry the traits one would have, duck-bill, beaver tail, mole like fur and clawed fins. The one feature they don't have in common with normal platypi, is that they don't have the venomous ankle spur. Why this may be may be because of their intelligence and more upright position which would prevent them from effectively using it. Aside from the platypus appearance, they typically wear grass skirts and feather headdresses. Warriors such as witch doctors have three large feathers on the front of the headband whilst spearman and slingman typically have several smaller feather on theirs. Usually based on their position of class, (witchdoctor, spearman, or slingman) they will have a different amount of markings on their black beaks, usually this marking being in a sorta of white paint. That is the base description of the tribe known as Nui, the second tribe, Waponi are more or less the same but instead gray and white instead of brown and white. Females are much thinner than males as well as taller, and wear longer skirts and when outside their villages.
It was once believed that water moles were platypi that drank an awakening potion. However recent scholars have debunked this, now proving that water moles came around the same time as most other races, though how they came about is unknown. They describe their ancestors saying they came around when a bright flash of light occurred and the next thing the ancestors knew they were on the Material Plane. It is also established that at some point, the water moles diverged into two tribes, the more peaceful and trading Nui, whilst the Waponi are more violent.
This will describe the society on both parts of Nui and Waponi.
The Nui, unlike their more violent counterparts, prefer to trade with others, paddling along shores or setting up shops to trade with other folks from their homes with their unique baubles the person may carry. In return they typically trade refreshing herbs, fish, or special bones. They are known to be more curious than the more violent Waponi, and harbor a sort of hatred for them. The Nui are known to worship their ancestors instead of gods, meaning cleric Nui water mole typically pray to those before them, instead of gods.
The Waponi will fight literally anyone, or anything that enters their territory, due to this they are not very conversational, and really no one likes the. The Nui despise them most likely for abandoning their ancestors in favor of worshipping a fire god. Because they turned their back on their ancestors, this may have fueled their blood rivalry with the Nui, which is just as intense as their hatred to the outside world.
Water Mole Names
The naming convention is different for both tribes though they typically for Nui name them after some version of the ancestors name whilst the Waponi typically name them after deities of or based around fire. When speaking in Common, they are known to refer to themselves in the third person.
Nui Names: Aga Madol, Hahona Rongo, Ira Loto
Waponi Names: Agni, Surta, Kagu
Water Mole Traits
Strong or Smart creatures depending on the tribe.
Ability Score Increase. Your Intelligence score increases by 1.
Age. Nui, due to how they live, typically live up to a surprising 200 yrs old. On the other hand, Waponi, due to their bloodlust for anything that isn't a waponi, typically only live into their 40s
Alignment. Nui are typically good or neutral and waponi's are typically bad, though they believe they are in the right.
Size. Both tribes are know to be around 4-5 feet tall, though some waponi make it to 6 feet. Your size is Medium.
Speed. Your base walking speed is 25 feet. You have a swimming speed of 30 feet
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Diver. You are a semi aquatic creature. You can hold your breath for up to 15 minutes at a time.
Magical knowledge. due to your tribal lifestyle, you have knowledge on how magic works. You are proficient in the Arcana skill.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Due to how different they have become, the Nui and Waponi are considered 2 different subraces.
Nui Water Mole
Waponi Water Mole
Ability Score Increase. Your Strength score increases by 2.
Cheap Shot. When you make an opportunity attack on an enemy, you can roll with advantage on the attack roll. If you hit, the damage you deal is doubled. You must finish a short or long rest before using this trait again.
Random Height and Weight
|4′ 0″||+1d12||90 lb.||× (1d6) lb.|
*Height = base height + height modifier