Warforged (5e Creature)

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Medium construct, humanoid (Warforged), lawful neutral


Armor Class 18 (natural armor)
Hit Points
Speed 30 feet


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 17 (+3) 10 (+0) 14 (+2) 8 (-1)

Saving Throws Str +5, Dex +4, Con +6
Skills Acrobatics yees, Athletics +5, Insight +5, Investigation +3, Perception +5, Stealth +4
Damage Vulnerabilities magical fire
Damage Resistances cold, non-magical bludgeoning, piercing and slashing
Damage Immunities poison, necrotic
Condition Immunities magical sleep, magcial aging effects, poisoned
Senses passive Perception 17
Languages common
Challenge 5 (1,800 XP)


Adamantine Body. The warforged's body is covered in heavy adamantine plates, giving them resistance to non-magical bludgeoning, piercing and slashing damage, immunity to critical hits and a base ac of 18.

Warforged Resilience. The warforged were created to have remarkable fortitude, represented by the following benefits. The warforged is immune to being poisoned, and has immunity to poison damage. The warforged is immune to disease. The warforged doesn't need to eat, drink, or breathe. The warforged doesn't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

ACTIONS

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.

Arm Cannon. Ranged Weapon Attack: +5 to hit, range 40/120., one target. Hit: 9 (2d6+2) force damage and the target is knocked prone.

REACTIONS

Energy shield. The warforged adds 5 to their AC against an attack that would hit it.

Sentient constructs designed for warfare.

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