WarGreymon (5e Creature)
WarGreymon[edit]
Large dragon (digimon), chaotic good Armor Class 19 (natural armor)
Saving Throws Dex +10, Wis +10 Aura of Courage. Each creature of the digimon's choice within a 15-foot radius of it, including itself, has advantage on saving throws against being frightened. Chrome Digizoid Armor. While the digimon wears its armor, any critical hit against it becomes a normal hit. This trait does not apply to critical hits from attacks made with adamantine weapons. Legendary Resistance (3/Day). If the digimon fails a saving throw, it can choose to succeed instead. Magic Resistance. The digimon has advantage on saving throws against spells and other magical effects. Magic Weapons. The digimon's weapon attacks are magical. ACTIONSMultiattack. The digimon makes two Dramon Destroyer attacks. Dramon Destroyer. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage. If the target is a dragon, it must succeed on a DC 18 Constitution saving throw or take an additional 27 (6d8) force damage and become stunned until the end of its next turn. If the target is a dragon with the digimon tag, it makes this saving throw with disadvantage, and it takes an extra 81 (18d8) force damage instead. Special Attack (Recharge 5-6). The digimon chooses one of the following attack options. REACTIONSBrave Shield. When a creature within 5 feet of the digimon is hit with an attack, the digimon can impose disadvantage on the attack roll, potentially causing the triggering attack to miss. To use this reaction, the digimon must be able to see the attacker and must not be incapacitated or restrained. LEGENDARY ACTIONSThe digimon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The digimon regains spent legendary actions at the start of its turn. Brave Heart. The digimon ends one effect on itself that would cause it to be charmed or frightened. |
To the denizens of the Digital World, the draconic warriors known as WarGreymon are exemplars of courage and champions of good. These rare Digimon are protectors of the weak who inspire others to greatness with their awesome might and unwavering bravery. Courageous Warriors. A WarGreymon resembles a tailless orange dragonborn clad in yellow and silver armor. Its legs are bare save for protective greaves, and its arms are sheathed in massive gauntlets that end in long, clawlike blades. A three-horned helmet resembling the head of a Greymon covers its face. It has a pair of large metal elytra which form a hexagonal shield when closed, which is emblazoned with the symbol of a stylized sunburst said to be an emblem of courage. Anthropomorphic Evolution. WarGreymon is one possible endpoint of the Greymon species' lifecycle. Though far smaller than the towering tyrannosaurs and dragons which make up its previous forms, the Digimon's reduced stature belies a tremendous increase in power. Such is its might that a WarGreymon could pick up one of its larger cousins and toss them around like a ragdoll. Dragon Slayers. WarGreymon are famed for their prowess at slaying dragons. Their armor and Dramon Destroyer gauntlets are forged from Chrome Digizoid, a metal comparable to adamantine, which gives them both incredible resilience and impressive cutting power. Some aspect of the weapons' creation makes them lethal to dragons, especially dragons which are Digimon. When a WarGreymon puts its Dramon Destroyers together and flies with the weapons outstretched at full speed, it can core through even the most fearsome wyrm from snout to tail. Solar Might. Sharp claws and immense strength are not a WarGreymon's only weapons. When dragon-slaying steel is not enough to defeat its foes, a WarGreymon can concentrate its power into a miniature sun whose fiery touch can reduce all but the most resilient of the undead to ash. |
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