Vuthra, Chosen Ascendant (5e Creature)

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Vuthra, Chosen Ascendant[edit]

Medium aberration, chaotic evil


Armor Class 24 (natural)
Hit Points 250 (20d8+160)
Speed 40 ft., Swim 60 ft., Climb 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 16 (+3) 26 (+8) 11 (+0) 15 (+2) 12 (+1)

Saving Throws Str +15, Dex +10, Con +15, Int +7, Wis +9, Cha +8
Skills Athletics +15, Intimidation +8, Insight +9, Perception +9, Religion +7
Damage Resistances acid, cold, fire, necrotic; bludgeoning, piercing, and slashing damage
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities confused, frightened, paralyzed, petrified, stunned
Senses passive Perception 19, telepathy 60 ft., blindsight 60 ft.
Languages All
Challenge 24 (62,000 XP)


Hold Breath. Vuthra can hold his breath up to 15 minutes.

Touch of the Far Realm. Vuthra has advantage on saving throws made to resist spells and other magical effects.

Folding Across the Layers. Vuthra is not hindered by difficult terrain and attacks of opportunity made against him have disadvantage.

Brutal Critical. Vuthra can roll three additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

R'lyeh. Vuthra was gifted this artifact to aid his effort of destruction. This weapon can be summoned and banished to an empty hand at will. Vuthra has satisfied the sword's spirit enough to gain its full cooperation.

ACTIONS

Multiattack. Vuthra can make two R'lyeh actions or one Terrorize action followed by a R'lyeh action.

R'lyeh. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 20 (2d6 + 13) slashing damage. If the target is Frightened, it takes an additional 21 (6d6) slashing damage.

Terrorize. Vuthra exudes a wave of unnerving energy. Creatures within 60 feet of him must succeed on a DC 18 Wisdom saving throw or become Frightened of him for one minute.

Aberrant Strike (3/day). Vuthra makes one R'lyeh action with advantage. If successful, the target is considered to be vulnerable to all damage dealt.

REACTIONS

Melting Form. When Vuthra is hit with a targeted attack or fails a saving throw to reduce damage from a spell or magical effect, he can dissolve his physical form for an instant, gaining resistance to the resulting damage.

LEGENDARY ACTIONS

The Chosen Ascendant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Chosen Ascendant regains spent legendary actions at the start of its turn.

Move. Vuthra can move up to his speed.

Attack. Vuthra can make one R'lyeh action to a target within range.

Aggregated Purpose (3 actions). If Vuthra is beneath half of the amount of Hit points he started with, he regains 50 Hit points.

Beyond the rim of every world, be it the horizon, sky, or other boundary, there is always the territory of the unknown. What is unknown to some is known and often belonging to others. Past the sunsets off the Sword Coast, the stars above Faerûn, and the Astral Sea lie the Outer Planes. These places are the images of the afterlife for many mortal creatures. The Seven Heavens, Limbo, Hades, Valhalla, among many more rest at this extreme boundary of the universe. However, even their territories end somewhere.

What lies beyond the resting places of the benevolent is a treacherous and unexplored miasma of uncertainty; the Far Planes.

It is from this void that the Old Ones command their masses of twisted mortals. Their touch extends from the lost minds of Elder Brains and Aboleths to spread madness and chaos. One such creature was name Vuthra. He was a young lizardfolk when a disciple of “The Messenger” came. A nondescript and amorphous individual, the mad prophet proclaimed that knowledge and power awaited the faithful and worthy. Vuthra took a slight interest, as did others, and pledged his life to the service of “The Messenger.”

Once just a devout servant, Vuthra was selected to become more than a simple follower. “The Messenger” gave Vuthra the path and trials to ascend to a higher station among the cultists. After many grueling decades, Vuthra had battled madness, death, disease, sickness, as well as directly combatted kingdoms and countries in pursuit of the knowledge and power promised to him.

Vuthra now stands triumphant in the face of those trials. His days as a mortal have ended. “The Messenger” lets him run amok, content in the slaughter and malice in his puppet. He now wages war and sows fear among those foolish enough to feel such a weak emotion to prepare the world for the inevitable return of the Old Ones.



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