Vulcan (5e Race)
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|“||Logic clearly dictates that the needs of the many outweigh the needs of the few.||”|
Vulcans are depicted as similar in appearance to humans. The main physical differences are their eyebrows and ears: the former are arched and upswept, while the latter feature pinnae that taper to a point at the top. The ears have been the subject of jokes on many occasions.
In about the 4th century AD, vulcans emerged from their violent tendencies and civil wars under a philosopher named Surak, who advocated the suppressing of emotion in favor of logic. This period was known as the "Great Awakening", and much of present-day vulcan philosophy emerged from this period. The Great Awakening caused many wars and conflicts to occur amongst various vulcan tribes. Those who supported Surak's cause would become separated from friends and even close family members. For cases in which parents were separated by this, a ritual was created called the "ku'nit ka'fa'ar", a battle to determine which parent would maintain their child. Despite the eventual acceptance of Surak's teachings, generations of imperfect copies of his writings, combined with changes in the Vulcan language over time, resulted in a diluted form of the culture he instituted.
Surak's views and lifestyle were not universally accepted by vulcan society. One particular group of vulcans who called themselves "those who march beneath the Raptor's wings" were so adamant in their opposition against Surak that it resulted in a nuclear war fought with neutron bombs, of which Surak himself became a victim. After a time, the portion of vulcan society who rejected Surak's teachings left the planet for the stars. These vulcan separatists would eventually become known as the romulans. Knowledge of the common ancestry of romulans and vulcans would obscure into myth over the millennia, and while some vulcans had direct dealings with romulans in the 22nd century, the common ancestry would not become widely known until the mid-23rd century.
They are noted for their attempt to live by logic and reason with as little interference from emotion as possible. Their society is largely utilitarian, going for the greatest happiness of many by sacrificing that of the fewest. Their homeworld is a planet of the same name as their race, which is why they are sometimes called vulcanians instead. Their world, having much harsher conditions of gravity and climate, tempered vulcan endurance and mental acuity. Vulcans are one of the core members of the Federation for Planets, represented by their minister. They used to have a high command government but it was disbanded due to sabotage by the romulans. Vulcans live in individual families not too unlike a human society, usually by an arranged marriage. From birth, they are taught a variety of unarmed techniques, though they tout the virtue of nonviolence. They have a special salute that means "Live long and prosper."
Their devotion to pure logic makes them emotionless to most. They are often seen as cold and uncaring, only distancing them from others. This demeanor is often meant to keep distracting emotions like anger at bay, which would muddle one's judgment. Anger and emotion have been observed by them to drive people to the wrong decisions, and they are vehemently opposed to desires to reunite with the romulans due to this fact. Vulcans tend to be nonviolent unless there is an issue of sacrificing one for the many, which is when they get more aggressive. They also are generally void of passion until a seven-year cycle comes by, forcing them into near-insanity of lust. It is only at this time vulcans feel urges they cannot control, and so must act. If they do not, it can result in death in the worst of cases.
Vulcans have their own language but rarely use it outside scant times, like for names.
Male: Tahna Los, Taibak, Enabran Tain, Talok, Taurik, Tebok, Thalen, Thei, Thelev, Tieran, Janel, Norvo, Timicin, Skon, Solkar, Tavek, Mestral, Pola, Koss, Soval, Tuvok, Spock, Serrick
Female: Tal Celes, Taleen, Taris, Yanas, Kestra, Asil, T'Para, Sakonna, Senva, T'Lara, Tallera, T'Pol, T'Les, T'Meni, T'Lar, T'Mir, T'Pring, T'Penna
The vulcans are pointy-eared knowledge seekers who value intellect, but also have strength that surpasses humans and rival orcs.
Ability Score Increase. Your Strength and Intelligence scores both increase by 2.
Age. Vulcans can age to approximately 200 years old, with the eldest living to be over 220.
Alignment. They are almost always lawful neutral.
Size. Vulcans vary widely in height, though usually lean from a vegetarian diet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Desert Tamed. Vulcans, living in the deserts, develop hardy bodies able to live without much water and nurture enduring stamina. Your water requirement is halved and you have advantage in Constitution saving throws against taking exhaustion.
Secondary Eyelids. The anatomy of the vulcan is strange but can be handy. They have secondary, semi-translucent eyelids that can operate as shields against bright light, sand, etc. You have advantage on saving throws against being blinded.
Complex Anatomy. Due to your strange anatomy, it can be difficult to give you needed medical attention. Wisdom (Medicine) checks against you roll with disadvantage unless they are done by a vulcan.
Emotional Harmony. The vulcans are masters of their minds, or so they claim. You have advantage on saving throws against being charmed and frightened.
Languages. You can speak, write and read in Common and Vulcan.
Random Height and Weight
|4′ 11″||+1d10||80 lb.||× (1d4) lb.|
*Height = base height + height modifier
Vulcan Mind Meld
You develop great mental capabilities to share thoughts and even erase memories through physical touch.
- As an action, you can touch a creature and you can read each other's thoughts, as per the detect thoughts spell and communicate telepathically. If the creature you target is unwilling, they may make a Intelligence saving throw against a DC of 8 + your Intelligence modifier to resist the mind meld.
Your physical prowess develops such that you can incapacitate without harm with a special touch.
- When you successfully grappled a humanoid, you may use a bonus action to pinch the nerve on their body corresponding to their consciousness. The target then falls unconscious for an hour. You may use this feat a number of times equal your proficiency bonus. You regain all uses of this feat upon finishing a long rest.