Vryloka (5e Race)

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Vryloka[edit]

Physical Description[edit]

Vrylokas were originally human, though the blood-bond ritual subtly changes their appearance. Vrylokas have dark gray or blue eyes that turn red when they are angered or excited. Their skin is uniformly pale, ranging from pinkish flesh to chalky white. Most vrylokas have hair in shades of red, from deep scarlet to strawberry blond.

History[edit]

To the world at large, vrylokas are known as human nobles who were displaced from distant ancestral homelands. But even as they are welcomed into the upper circles of their adopted cultures, the vrylokas maintain their true society in the shadows - a dark court of vampires constantly plotting for power against each other and the mortal races.

The blood bond ritual causes vrylokas to live to be three hundred years old or more, and they retain their energy and vitality to their dying days. The most powerful vrylokas are said to be immune to the effects of age, though they can be killed like any other mortal creature.

They can also make other charecters into vrylokas.

<Race Name> Names[edit]

Male:

Female:

Vryloka Traits[edit]

Ability Score Increase. Either your Strength, Dexterity or Charisma increase by 2
Age.
Alignment.
Size.
Speed. Your base walking speed is 35 feet.

Low light Vision A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light.
Languages. You can speak, read, and write Common and one other language of your choice.

Subraces[edit]

Vryloka do not have subraces however they do have different specialties within their race, select one of the following;

Bloodwolf You assume the shape of a wolf as a bonus action. While in this shape you have 60 feet of darkvision, 50 feet of movement, ignore difficult terrain and gain +5 to athletics, perception and stealth. Taking any damage causes you to revert to your normal shape. As a bonus action you can revert to your normal shape.

Bloodbond Target an unconsious or dead humanoid within 5 feet of you. You can provide your blood to revive or resurrect them, if they are unconscious, roll one of your Hit Dice to rouse them. If they are dead remove 3 hit dice from your pool and revive them with half of their HP (rounded down) you lose however much HP they regained. After using this feature you gain level 1 exhaustion. If the character was suseptable to vampirism, they must roll a DC 22 Constitution saving throw. On a fail their race becomes Vryloka, and they remove all racial traits (including ability score increases) and replace them with vryloka. Both characters involved gain 3 levels of exhaustion, whether or not the revived player turns. (the original vryloka is therefore at 4) this ability cannot be used if the player suffers any level of exhaustion.

Crimson wings as a bonus action you take the form of any flying creature (but always the same creature) while in this form you cannot attack but you gain a flying speed of 40 feet and +2 AC. You can return to your normal shape as a bonus action. If you fall unconsious or die, you return to your normal shape and fall. If you return to your normal shape by choice you float slowly down to the ground.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
0.00
(0 votes)

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