Vomit Curse (Jujutsu Kaisen Supplement)
Vomit Curse[edit]
Small undead (Cursed Spirit), chaotic evil Armor Class 16 (natural armor)
Saving Throws Str +6, Dex +6 Cursed Energy. The curse has 13 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns. Cursed Attack. The curse's attacks are considered magical. Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you. Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there. Undead Nature. The curse has advantage on saving throws against disease and being poisoned. Hard to Kill (1/long rest). If the curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. ACTIONSClaws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage. Grab. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is grappled (escape DC 15) as the curse grabs the target by the head. Until the grapple ends, the target is blinded. The curse cannot use this attack again while it is already grappling a creature. Vomit. While the curse has a creature grappled, it vomits into the creature’s mouth as they are poisoned. Projectile Vomit (3 Cursed Energy). As an action, the curse releases stream of vomit from its mouth causing all creatures with a 45 ft. cone to make a DC 15 Dexterity saving throw or take 33 (6d10) acid damage and be covered with vomit, on success the creature takes half damage. A creature must make this again at the beginning of each their turns or take the damage again as long as they are covered in vomit. A creature can take an action to wipe the vomit off of themself. Additionally, the ground in the area of this action is considered difficult terrain until the start of the curse’s next turn. BONUS ACTIONSRegeneration. The curse can spend up to 4 Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a Reaction to suffering damage, the curse uses its Regeneration. |
Improved Durability. This creature uses the Improved Durability rule Not Canon. The Vomit Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign. |
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