Volcano Kaiju (5e Creature)

From D&D Wiki

Jump to: navigation, search

Volcano Kaiju[edit]

Gargantuan monstrosity (titan), chaotic evil


Armor Class 18 (natural armor)
Hit Points 553 (27d20 + 270)
Speed 60 ft., burrow 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 12 (+1) 30 (+10) 18 (+4) 14 (+2) 18 (+4)

Saving Throws Str +17, Dex +8, Con +17, Int +11, Wis +9
Damage Vulnerabilities cold
Damage Immunities fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 12
Languages Abyssal, Celestial, Infernal, Primordial, telepathy 120 ft.
Challenge 23 (50,000 XP)


Freedom of Movement. The kaiju ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

Siege Monster. The kaiju deals double damage to objects and structures.

Fire Absorption. Whenever the kaiju is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

ACTIONS

Multiattack. The kaiju makes five attacks: one with its bite and four with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kaiju, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kaiju, and it takes 42 (12d6) fire damage at the start of each of the kaiju's turns.
If the kaiju takes 50 damage or more on a single turn from a creature inside it, the kaiju must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kaiju. If the kaiju dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

Claw. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) slashing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kaiju has four claws, each of which can grapple one target.

Burning Nova (Recharge 5-6). The kaiju magically creates a wave of fire that emanates from its body in a 60-foot radius centred on the kaiju. Each creature in that area must make a DC 25 Dexterity saving throw. On a failed save, a creature takes 55 (10d10) fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.


LEGENDARY ACTIONS

The kaiju can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kaiju regains spent legendary actions at the start of its turn.

Attack. The kaiju makes one claw attack.
Bite (Costs 2 actions). The kaiju makes one bite attack.
Burning Nova (Costs 3 Actions). The kaiju recharges and uses its Burning Nova.

A massive kaiju that comes from volcanoes and was believed to have been born from the usage of a great doomsday weapon used in aeons past. What destroyed most of the dinosaurs allowed a few to survive and gain elemental powers, hence the kaiju looks something akin to a great tyrannosaurus or spinosaurus with fire and smoke emanating from its smoldering hot skin. Some say that the great and noble dragons were born from kaiju from aeons long past.


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: