Void Wraith (5e Creature)

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Void Wraith[edit]

You don't really "turn into" a Void Wraith. You become a Void Wraith. The Void claims you as its own, removing what it doesn't want, adding what you don't have, and converting you into something else. You might retain a few memories of your life as shadowy echoes, but even the strongest events and emotions become very little more than faint impressions or half-remembered dreams. Occasionally, you might pause to stare at something that fascinated you in life, or you could curb your wrath in acknowledgment of a past friendship, but such moments come rarely, as the absolute hunger of The Void is a powerful and frightening thing.
—Nebiru the Forsaken, Explaining what a Void Wraith is to Chairon the Wise

Medium undead, neutral evil

Armor Class 20 (Natural Armor)
Hit Points 128 (15d8 + 60)
Speed 0 ft., fly 70 ft. (hover)

15 (+2) 19 (+4) 18 (+4) 6 (-2) 9 (-1) 20 (+5)

Saving Throws Cha +10
Skills Intimidation +10, Perception +5
Damage Vulnerabilities lightning, thunder
Damage Resistances piercing, slashing, bludgeoning, cold, fire
Damage Immunities acid, necrotic, psychic, radiant
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 30 ft., blindsight 30 ft., passive Perception 19
Languages They do not know any true languages, instead communicating with others by letting out an etherial scream
Challenge 15 (13,000 XP)

Twisted Visage. When a creature sees a Void Wraith for the first time in its life, it must make a Constitution saving throw or become frightened for 5 minutes.

Incorporeal Movement. The Void Wraith can move through other creatures and objects as if they were difficult terrain. It takes 2 (1d4) force damage if it ends its turn inside an object, any creature The Void Wraith moves through in this way must make a DC 21 Wisdom saving throw or take 18 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting. The Void Wraith's innate spellcasting ability is Charisma. It can innately cast the following spells at will, requiring no components:

Turn Resistance. The Void Wraith has advantage on saving throws against any effect that turns undead.


Multiattack. The Void Wraith makes three melee attacks or casts two spells and a cantrip.

Paralyzing Touch. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit: 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the beginning of each of its turns, ending the effect on itself on a success.


Swarm Call. The Void Wraith responds to another Void Wraith's Swarming Technique, and gets an extra 1d8 added to all damage rolls until it exits combat or is killed.


The Void Wraith can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Void Wraith regains spent legendary actions at the start of its turn.

Cantrip. The Void Wraith casts one of the following cantrips:

True Soul Claim (Costs 2 Actions). The Void Wraith reaches out to the soul of one creature whose Hit Points have dropped to 0 within 10 ft. On their third failure, their soul will consume their body as the power of The Void enters them, turning them into a Void Wraith that will fight by its side.

Swarming Technique (Costs 2 Actions). The Void Wraith lets out an ethereal call that can be heard up to 300 ft. Other Void Wraiths who hear it will respond as a reaction, and other creatures must succeed in a Constitution saving throw or become stunned for three turns. For every Void Wraith that responds, it gets an extra 1d4 added to all damage rolls until it exits combat or is killed.

The Void Wraiths are the embodiment of the unfeeling hunger that The Void can have, concentrated into an incorporeal form that seeks to take all souls to The Void. They are suffused with its energy, and its mere passage through any world leaves nearby plants blackened and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of the it's horrifying and unorthodox existence.

Bereft of Body. A Void Wraith can move through solid creatures and objects as easily as if they were fog.
Undead Nature. Void Wraiths don't require air, food, drink, or sleep.
Call of the Abyss. The soul of any creature slain by a Void Wraith is instantly transported to The Void, and in 24 hours they will become a Void Wraith themselves.

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