Vitreon (5e Race)

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Vitreon[edit]

Physical Description[edit]

Vitreonii are earth elementals forged from crystal. They channel the power of the elemental plane of earth through the crystals that are fused to their body. They have dull grey or brown skin that's embedded a single large crystal embedded in their left shoulder. They place their fist over it to cast magic.

History[edit]

Vitreonii are forged when earth elemental energy affects crystals, meaning they are a natural phenomenon that has existed for as long as the plane of earth.

Society[edit]

Vitreonii are far more sociable and intelligent than most elementals. They often live in cities with humanoids and become a part of their society.

Vitreon Names[edit]

Vitreon names are usually some kind of variant on the name of their crystal.

Vitreon Traits[edit]

Elemental earth creatures that appear similar to humanoids, but have a magical crystal embedded in their left shoulder that they use to cast spells.
Ability Score Increase. Your Constitution increases by 2, and your Wisdom increases by 1.
Age. Vitreonii live for many millenia. When they die of old age, they reform a few centuries later.
Alignment. Vitreonii dislike the concepts of good and evil, but some are of those alignments.
Size. Vitreonii stand taller than 6 feet tall, with little variation in height.
Speed. Your base walking speed is 25 feet, and a burrow speed of 15 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Endurance of the Aeons. Your hit point maximum increases by 1, and does so again every time you level up.
Languages. Common and Terran.
Subrace. A Vitreon's powers depend on the crystal it formed from- choose between the many crystals listed below. Your spellcasting ability for the spell gained from your subrace (your subrace spell) is always Constitution. The save DC for the spell you gain is 8 + your proficiency bonus + your Constitution modifier. You must finish a short or long rest before you cast it again. The spell always requires Verbal and Somatic components for you, but never requires a Material component for you. You touch the crystal embedded in your left shoulder and say an incantation to cast the spell.

Carnelian[edit]

Ability Score Increase. Your Charisma increases by 1.
Carnelian Magic. Your subrace spell is Armour of Othrys.

Fire Opal[edit]

Ability Score Increase. Your Strength increases by 1.
Fire Opal Magic. Your subrace spell is Fire Whip. You may choose the colour of the flame.

Ruby[edit]

Ability Score Increase. Your Constitution increases by 3 instead of 2. It may not surpass 20 using this feature.
Ruby Magic. Your subrace spell is Protective Barrier.

Spinel[edit]

Ability Score Increase. Your Wisdom increases by 2 instead of 1.
Spinel Magic. Your subrace spell is Nilin's Bolt.

Tourmaline[edit]

Ability Score Increase. Your Dexterity increases by 1.
Tourmaline Magic. Your subrace spell is Frostwave.

Coral[edit]

Ability Score Increase. Your Intelligence increases by 1.
Coral Magic. Your subrace spell is Broken Ward.

Zircon[edit]

Ability Score Increase. You Dexterity increases by 1.
Zircon Magic. Your subrace spell is Armour of Jenova.

Kunzite[edit]

Ability Score Increase. Your Charisma increases by 1.
Kunzite Magic. Your subrace spell is Chaos Orb.

Pearl[edit]

Ability Score Increase. Your Wisdom increases by 2 instead of 1.
Pearl Magic. Your subrace spell is Shield of Faith.

Sapphire[edit]

Ability Score Increase. Your Constitution increases by 3 instead of 2. It cannot surpass 20 using this feature.
Sapphire Magic. Your subrace spell is Glacial Crash.

Agate[edit]

Ability Score Increase. Your Strength increases by 1.
Agate Magic. Your subrace spell is Nauseate.

Amazonite[edit]

Ability Score Increase. Your Constitution increases by 3 instead of 2. It cannot surpass 20 using this feature.
Amazonite Magic. Your subrace spell is Wreath of Life.

Apatite[edit]

Ability Score Increase. Your Dexterity increases by 1.
Apatite Magic. Your subrace spell is Healing Mist.

Diamond[edit]

Ability Score Increase. Your Strength increases by 1.
Diamond Magic. Your subrace spell is Guiding Bolt.

Emerald[edit]

Ability Score Increase. Your Wisdom increases by 2 instead of 1.
Emerald Magic. Your subrace spell is Light Drive.

Jade[edit]

Ability Score Increase. Your Intelligence increases by 1.
Jade Magic. Your subrace spell is Mage Armour.

Onyx[edit]

Ability Score Increase. Your Charisma increases by 1.
Onyx Magic. Your subrace spell is Net of Shadows.

Jasper[edit]

Ability Score Increase. Your Intelligence increases by 1.
Jasper Magic. Your subrace spell is Rock Wave.

Azurite[edit]

Ability Score Increase. Your Intelligence increases by 1.
Azurite Magic. Your subrace spell is Disguise Self.

Aquamarine[edit]

Ability Score Increase. Your Charisma increases by 1.
Aquamarine Magic. Your subrace spell is Create or Destroy Water.

Citrine[edit]

Ability Score Increase. Your Dexterity increases by 1.
Citrine Magic. Your subrace spell is Hunter's Mark.

Moonstone[edit]

Ability Score Increase. Your Wisdom increases by 2 instead of 1.
Moonstone Magic. Your subrace spell is Detect Magic.

Tiger's Eye[edit]

Ability Score Increase. Your Strength increases by 1.
Tiger's Eye Magic. Your subrace spell is Conjure Spirit Wolf.

Ametrine[edit]

Ability Score Increase. Your Constitution increases by 3 instead of 2. It cannot surpass 20 using this feature.
Ametrine Magic. Your subrace spell is Sleep.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0″ +2d4 140 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)



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