Vitality Wraith (5e Class)

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Vitality Wraith[edit]

Introduction

Intro fluff

Desc Section Title[edit]

More fluff

Creating a Vitality Wraith[edit]

The questions.

Quick Build

You can make a Vitality Wraith quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Strength or Dexterity. Second, choose the Criminal background.

Class Features

As a Vitality Wraith you gain the following class features.

Hit Points

Hit Dice: 1d10 per Vitality Wraith level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Vitality Wraith level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Intelligence, Constitution
Skills: Choose two skills from Insight, Investigation, Athletics, Acrobatics, Medicine, Perception, and Intimidation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Vitality Wraith

Level Proficiency
Bonus
Drain Damage Features Vitality Spell Slots Maximum Vitality Orbs
1st +2 1d4 Vital Target, Drain
2nd +2 <!-Class Feature2-> 2 2
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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