Viltrumite (5e Race)
From D&D Wiki
“ Why did you make me do this? You're fighting so you can watch everyone around you die! Think, Mark! You'll outlast every fragile, insignificant being on this planet. You'll live to see this world crumble to dust and blow away! Everyone and everything you know will be gone! What will have after 500 years?” - Omni Man
Viltrumites appear to look like normal humans on the surface with no way to differentiate themselves from a human at first glance. Viltrumites come in many different skin colors, height, and weight. Aside from their inhuman abilities and culture Viltrumites are no different then the inhabitants of earth.
Viltrumites aimed to achieve the perfect civilization and in their beliefs the best way to do that was to purge the weak from their race. This ideal began a war amongst all Viltrumites to fight each other until only the strong remained. This would prove that those that survived would be the best of the best. Although the Viltrumite population was cut in half this was considered the best course of action for them. After this event the viltrumites began to prepare the takeover of other plantes to build the Viltrumite empire.
There is no such thing as a weak viltrumite; even when their powers just kick in viltrumites have always been the apex predator. Viltrumites are born without powers at first but naturally get them later in life, even the latest of bloomers get their powers by 16. If any viltrumite were to be below expectations in power then they’d be dead either executed by one of their own race or killed off by a government a creature that fears what they could become. Viltrumites are considered a serious threat to any nearby planet or race and rightfully so.
Viltrumites names aren’t that different from human ones. However, due to their immense strength their titles often reflect their strength. Such as Invincible, Omni Man, Conquest, etc;
“Think, D&D Wiki, Think!”
Ability Score Increase. Your Constitution score increases by 2. While your Strength score increases by 1.
Age. Viltrumites mature at the age of 18 but age slower when the become old. This means that viltrumites live up to thousands of years.
Alignment. Due to an almost cult like mentality amongst the people viltrumites are mostly chaotic evil. However it’s been shown that some viltrumites are willing to change and as such could be different alignments.
Size. Viltrumites are slightly larger than humans on average. Your size is Medium.
Speed. Your base walking speed is 30 feet. You gain a flying speed equal to your walking speed.
Unstable Psychology. Viltrumites don’t grow up with the best mentality, often their mental abilities lack compared to their physical. You gain one indefinite madness effect.
Untamed Mind. Viltrumites aren’t the best when it comes to dealing with magical or supernatural forces. You have disadvantage on Arcana checks. Additionally, you have disadvantage against saving throws involving magic.
Super Strength. When you make a Strength saving throw or ability check, you can use your reaction to roll a d4 and add the number rolled to that saving throw or ability check. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Viltrumite Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Perfect Body Imperfect Ears. Viltrumites may be the apex predator however they aren’t without their weaknesses. As a result of their ears being easily disturbed by frequency you are vulnerable to thunder damage.
Languages. You can speak, read, and write Common and one other language of your choice.
- Unknown Origins
As a Viltrumite you may want to keep your races society to yourself. This motive has allowed you to become a better liar amongst your group.
- Your Charisma score increases by 1 to a maximum of 20.
- You gain expertise in the deception skill if you already have proficiency in it. You also gain advantage on deception checks.