Vileblood (5e Race)
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Ability Score Increase. Your Dexterity score increases by 2 and your Constitution score increases by 1.
Age. Vilebloods reache adulthood at the age of 180 and generally live until they die from their extreme life or fade away centuries after their birth. They will retain their look from when they were 20.
Alignment. anything evil
Size. Vilebloods are similar in size to humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Call of the Abyss. You randomly gain an indefinite madness from the Indefinite Madness table and you gain another one at levels 5, 10, 15 and 20.
Vulnerability to Radiant damage. Due to the undead vampiric nature Vilebloods are naturally vulnerable to radiant damage.
Resistance to Necrotic damage. Due to the undead vampiric nature Vilebloods are naturally resistant to necrotic damage.
Blood Absorption. Your melee weapon gains 1d2 bonus necrotic damage. If the bonus damage roll lands on a 2 you will recieve 1hitpoint. This healing effect will only be active on the first attack per turn. Every 4 levels the amount of healing recieved is increased by 2. at level for it will be 3hp, at level 8 it will be 5hp and so on.
Bloodlust. If you land a critical hit as the killing blow on an opponent, you gain a burst of bloodlust. Bloodlust will increase your AC by +1 and give you advantage on dexterity checks and dexterity saving throws for 2 turns.
Languages. You can speak, read, and write Common and Abyssal.
Random Height and Weight
|5′′ 5″″||++2d6||60 lb lb.||× (1d4) lb.|
*Height = base height + height modifier