Vileblood (5e Race)
From D&D Wiki
|“||A single drop can infect you...||”|
Vilebloods are generally humanoid in shape, but they are also classified as a form of ooze. Their bodies typically manifest in a more rigid form than, say, black pudding, and they can appear rather muscular and intimidating. Unlike the usual blind oozes, vilebloods also have eyes. They are typically mixes of red, dark maroons, and black tints in color, giving them an appearance of a bloody creature. Their exterior can form a skin when exposed to air for prolonged periods, which will be of a red sheen. This skin often gives the impression of their solid form, and is usually covered in pulsating veins over ridges like rippling muscle. Their eyes are very deep-set within their heads so that it looks like they have only darkness where their eyes should be. Vilebloods tend to wear only clothes to cover their bottom halves, which tend to be more fluid than their upper bodies.
The vilebloods are creatures that originate from saturated vampiric mist. When a vampire is killed in body, their forms will often try to escape by turning into a mist to regroup back in its resting place. When it cannot, it becomes a ravenous mist that wanders in search of victims to drain of their blood. When such a mist has gorged so much on the blood of many creatures, it ceases to be something of the air, and instead takes the form of blood, becoming a fluid ooze form. As they coagulate into form, they tend to take a humanoid shape, same as their mist. However, as they are fluid, they can utilize their bodies to form tentacles to attack and defend, as well as squeeze into tight areas.
Vilebloods are so named due to the toxic nature of their substance, due to the mixtures of many different types of blood that formed them. Like a vampiric mist, they are also hunters and trackers for blood. Their way of feeding is relatively more grisly than the tentacles of the mist. A vileblood will grapple a creature to soften or weaken their armaments. Once the creature is rendered incapable of resisting, the vileblood extends an appendage formed of its blood into an orifice of the victim and sucks out the bodily fluids of the target creature from inside. However, a vileblood also does a fluid exchange, pumping its own blood into the target. As a result, the corrosive properties of its blood will kill the victim from within and birth a new vileblood, while providing nourishment to the original.
The blood of a vileblood is dubbed, uncreatively, vile blood. It should come as no surprise that it is a virulent and potent toxin. Apothecaries and poisoners make good money by procuring a little bit of vile blood. It is very expensive as a material, able to give someone disease or poison if ingested.
Vilebloods tend to be solitary roamers, always on the prowl for blood. They reproduce asexually via their victims, though this method can leave them a bit weaker for some time. Under a blood moon, however, vilebloods become more active and numerous in desolate parts of the world where they stalk about as legends. For that one night, they agglutinate as one being of multiple and take vengeance upon all living creatures. A village can be razed in one night by these large blood golems. Luckily, they never last long, as their blood is often a unique cocktail that repulses other vilebloods. Once the blood moon fades, their bonds dissolves and they regather as individuals. They are not, per say, evil creatures, in as much as they are like beasts driven by hunger and preservation. Given incentive, they can be made into uneasy allies bound by pacts like the mist.
Vileblood have a somewhat garbled form of speech, but can be coherent if they tried. Their names tend to be alluding to poison and venoms, which composes their being. As creatures made of pure blood, they have no gendered addresses.
Names: Venom, Vila, Doku, Puinsean, Toksain
Beings of dirty, poisonous fluid
Ability Score Increase. Your Dexterity score increases by 2.
Age. A vilebloods vitality depends on its consumption of blood. While they do not age nor die of age, a starved vileblood would appear much older and gaunt compared to a well-fed one.
Alignment. Vilebloods are often chaotic and evil due to their indiscriminate hunger.
Size. Vilebloods are similar in size to humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Corrosive Being. You are a creature that does not fear toxins and poisons, as your mixture of blood provides a myriad of protections. You are immune to poison damage, being poisoned, and diseases.
Vampiric Trace. Having come from vampires, vilebloods remain susceptible to holy magics. You are vulnerable to radiant damage.
Blood Form. While unarmored, you take no penalties while squeezing. In addition, you can spend 1 minute to move 5 feet through spaces as small as 1-inch wide. Any items that cannot fit through a space you pass through are left behind. Finally, you can don or doff armor as an action.
Blood Absorption. You can drain and inflict your noxious blood on a creature within your grasp. When you grapple a creature, as a bonus action, you may drain their blood and corrupt their own, dealing 2d4 poison damage. You regain hit points equal to amount of damage dealt, and you cannot regain hit points over your hit point maximum with this trait. You must finish a long rest to use this trait again.
Languages. You can speak, read, and write Common.
Random Height and Weight
|5′ 5″||+2d6||160 lb.||× (1d4) lb.|
*Height = base height + height modifier