Vikkalli (5e Race)

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Vikkalli[edit]

The race known as the vikkalli are a seclusive people that inhabit dense, remote jungles that are largely uninhabited by other humanoids. This mysterious race interacts little with the modern world, and as such little is known about them. What is known about them is that they mostly see the world as unimaginably big and terrifying, and that they’re more than a little jumpy.

Physical Description[edit]

The vikkalli appear to be a race of upright walking animals, with a long snout and shaggy fur. Specifically, they have an almost feline-like head, but with a long, drooping snout and a pair of small horns on top. These horns, however, are too small to be actual weapons, and are mostly for display.
Their shoulders are hunched and look freakishly large due to the coat of long, shaggy fur covering their entire bodies. A long, equally shaggy tail comes out from their rear and ends in a lion-like tuft of fur. Their arms are long and almost ape-like, except that their hands have a only three fingers, not four, and are clawed. Despite looking incredibly viscous, their claws are mostly only used as weapons against small animals and are largely used to help in climbing.

History[edit]

The vikkalli history is somewhat of a mystery, as their isolated-ness, combined with a lack of written records, makes it difficult to tell how and where they came from.

Society[edit]

Vikkalli Names[edit]

Male:

Female:

Vikkalli Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom increases by 1.
Age. Vikkalli mature quickly, reaching adulthood at age 10, and die quickly, with individuals generally dying at age 70 short of magical means.
Alignment. Vikkalli are scared of many aspects of the world, especially comabt, so evil isn’t really in their programming. Likewise, they tend to find following others is preferred, but only if it doesn’t involve danger, and so neutrality is their usual stance on events.
Size. Vikkalli are not massive at all, generally reaching 6’4” at the tallest and the heaviest being around 170 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a climbing speed of 30 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Survival Instinct. Being afraid has its advantages, such as learning skills needed for a quick getaway. You are proficient in both the Wisdom (Survival) skill.
Scaredy Cat. A vikkalli’s instinct is usually to hide. You may take the Hide action as a bonus action at the end of each of your turns.
Obligate Carnivore. Vikkalli can only eat meat. Otherwise, you must make a DC 15 Constitution saving throw or be poisoned until you take a long rest.
Keen Smell. One of the advantages of being a beast is a good sniffer. You have advantage on Wisdom (Perception) that rely on smell.
Languages. You can speak, read, and write Common and one other language of your choice.

<Subrace Name>[edit]

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

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