Vigilante (5e Class)

From D&D Wiki

Jump to: navigation, search

Vigilante[edit]

Prestige Class: Vigilante[edit]

Design Note: This prestige class is based off the prestige class of the same name from the 3.5th edition sourcebook Complete Adventurer

Vigilantes are Urban adventurers that come from a variety of backgrounds but are united in their hatred of those who are cruel criminals, restlessly pursuing people who make the city a worse place to live until they are dead, working outside the law if push comes to shove.

Prerequisites[edit]

  • Any nonevil alignment.
  • Proficiency in Intimidation, Investigation, and Perception
  • 5th Level Minimum


Class Features[edit]

As a Vigilante you gain the following class features.

Hit Points

Hit Dice: 1d8 per Vigilante level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Vigilante level

Proficiencies


Level Proficiency
Bonus
Features Smite the guilty bonus damage
1st Smite the guilty 1d4
2nd Streetwise, Streethider 1d6
3rd Shrug off spell 1d8
4th Speak with dead 1d10
5th Slayer of evil 1d12


Smite the guilty[edit]

Starting at 1st level, you gain the ability to smite someone who you have personally seen commit a crime. Make a normal attack roll against the target, adding 1d4 + your Charisma modifier to to the damage roll. Smite the guilty does not work on those innocent of the crime or if you did not announce what crime that they have committed beforehand. at 2nd level the extra damage increases to 1d6 + your Charisma modifier, at 3rd level 1d8 + your Charisma modifier, at 4th level 1d10 + your Charisma modifier, and at 5th level 1d12 + your Charisma modifier. Once you use this ability, you can not use it again until you complete a long rest.

Streetwise[edit]

At 2nd level, you gain advantage on and Investigation checks made in an urban environment and can not be lost in a city through nonmagical means.

Streethider[edit]

Once you reach 2nd level, you gain advantage on hide checks made in an urban environment.

Shrug off spells[edit]

Beginning at 3rd level, you can nimbly dodge out of the way of certain area of effect spells that require a Constitution saving throw. When you are subjected to an effect that allows you to make a Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Speak with dead[edit]

Starting at 4th level, you can cast speak with dead using Charisma as your spellcasting ability, once you use this ability you can not use it again until you finish a short rest

Slayer of evil[edit]

At 5th level, whenever you kill an evil humanoid creature, you gain temporary hitpoints equal to your total level.


Back to Main Page5e HomebrewClassesSpecial Classes

Home of user-generated,
homebrew pages!


Advertisements: