Viera (5e Race)

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Viera[edit]

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Female Viera

"The viera may begin as part of the Wood, but the Wood is not the only end that we may choose. I have discarded Wood and village. I won my freedom. Yet my past has been cut away forever."

- Fran, Vieran Master of Weapons

Physical Description[edit]

The viera have leporine features, including long ears and supple limbs. They generally wear stilettos, possibly due to the shape of their feet, although there have been exceptions. Their trademark long ears grant them exceptionally good hearing, although they are said to have excellent senses overall. Not only do the viera's ears allow them to hear over great distances, they also allow them to listen to the voices of the spirit world. They can put this ability to great use, either to communicate with the world around them, or to summon monsters from other worlds. All viera have silver hair, but some dye theirs to other colors in the case that they live among other races, or to signify a rebellious nature toward their secluded homeland. They also possess superb eyesight. It is said that they can spot their prey from as far as 10 km. The viera are sensitive to magic–if they are exposed to high concentrations of it, they will enter a berserk state of wild abandon. When experiencing this, a viera can literally tear apart metal shackles and kill armored humans with unarmed blows.

History[edit]

Having lost their ancient homelands to war over 450 years ago, some viera began to question their way of life and went off to live among other races. This is against their law, referred to as the "Green Word," which forbids contact with the outside world. Once a viera breaks this law, they are considered viera no more and are regarded as outcasts.

Society[edit]

Viera can be found mostly in thick forests, their cities built off the very living trees. Many viera can be seen in and around elven societies. Viera get well along with elves who share a love for the wilderness they live in and are not afraid to back either up when pressured. Separated by clan, the hierarchy of the viera seem to stem from both spiritual importance and natural heritage. Males and females live separately, only making contact and communication when the need arises. Male viera create separate settlements and only communicate with the females when necessary, as the males are secretive and competitive for food and space, even with their own species.

Viera Names[edit]

At birth, a Viera Soul-Seer will commune with the spirits of the child's ancestors and see into her future. Upon discovering what the child will become, the Soul-Seer grants her a name appropriate to the seen future. Such names may translate into Common as "Forest Protector", "Nature Speaker", "Love Binder", and "Bow Master", as examples.

Male: Walu, Jorit, Noel

Female: Glinta, Ney, Koteni

Viera Traits[edit]

Viera are more bold than the animal they resemble and will not think twice about anybody that dare lay a harmful hand on the forests they live in or what they've sworn to protect.
Ability Score Increase. +2 Dex, +1 Wis
Age. The viera have approximately three times the lifespan of humans.
Alignment. Viera are usually good, but not often lawful or chaotic. Rare cases of evil viera are usually found in males, as they are far more aggressive and prone to ill thought and corruption.
Size. Medium. Height varies from 5'6" to 6'6".
Speed. Your base walking speed is 30 feet.
Fey Ancestry. You have advantage on saving throws against being charmed and magic can’t put you to sleep.
Viera Magic. You know the Guidance cantrip and Speak with Animals spell. When you reach 4th level, you can cast the Conjure Animals spell once per day. Wisdom is your spellcasting ability for these spells.
Viera Finesse. You have proficiency with the shortbow, longbow, light crossbow, heavy crossbow, rapier and the longsword.
Trance. Viera, like elves, do not need to sleep. Instead, they meditate deeply for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Heightened Senses. You have proficiency in the perception skill and advantage in checks that involve hearing.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sensitive to Magic. You are sensitive to magic and feel the presence or absence of magical auras. When you have taken any magic damage since the beginning of your last turn, you must make a Wisdown saving throw to prevent yourself from going into a magic induced rage. The DC equals 10, or 13 if you have no more than half your hit points left. On a failed save, you must move directly toward the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. Your turn immediately ends and you regain control.
Languages. Common, Sylvan, and Elvish.

Random Height and Weight[edit]

Table: Viera Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5′ 6″ +1D12" 100lb. +1d6lb.



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