Vespiquen (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Vespiquen[edit]

Medium monstrosity, any alignment


Armor Class 15 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 25 ft., fly 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 16 (+3) 15 (+2) 12 (+1) 18 (+4)

Saving Throws Dex +5, Con +6
Skills Intimidation +7, Performance +7, Persuasion +7
Senses passive Perception 11
Languages Auran, understands Common but doesn't speak it
Challenge 5 (1,800 XP)


Pressure. All creatures of the vespiquen's choice within 30 feet of it have disadvantage on Constitution saving throws.

Unnerve. All creatures of the vespiquen's choice within 30 feet of it have disadvantage on Wisdom saving throws.

ACTIONS

Attack Order. The vampire magically calls 1d6 swarms of bees. The swarms act as allies of the vespiquen and obeying its spoken commands. The insects remain for 1 hour, until the vespiquen dies, or until the vespiquen dismisses them as a bonus action.

Defend Order. For 1 minute, or until its concentration is broken (as if concentrating on a spell), the vespiquen's armor class increases by 4.

Heal Order. The vespiquen regains 13 (2d8 + 4) hit points.




Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: