Very Colourful Dinosaur (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: No Fluff. 22:54, 31 May 2025 (UTC)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Very Colourful Dinosaur[edit]

Medium beast (dinosaur), unaligned


Armor Class 16 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft., fly 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 14 (+2) 8 (-1) 12 (+1) 16 (+3)

Skills Perception +4
Proficiency Bonus +3
Senses passive Perception 14
Languages
Challenge 3 (700 XP)


Bad Flier. The dinosaur falls at the end of a turn if it's airborne and the only thing holding it aloft is its flying speed.

Pounce. If the dinosaur moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the dinosaur can make one bite attack against it as a bonus action.

ACTIONS

Multiattack. The dinosaur makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Distracting Colours (Recharge 4-6). The dinosaur performs a warning dance, causing its beautiful feathers to take on an enchanting effect. Each creature within a 30-foot cube centred on the dinosaur that can see it must make a DC 13 Wisdom saving throw against this magic. On a failed save, the creature becomes charmed until the dinosaur's concentration is broken, up to 1 minute (as if concentrating on a spell). While charmed in this way, the creature is incapacitated and has a speed of 0.
The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.


0.00
(0 votes)

Back to Main Page5e HomebrewCreatures