Verdant Wurm (5e Creature)

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Verdant Wurm[edit]

Huge dragon, chaotic evil


Armor Class 17 (natural armor)
Hit Points 290 (20d12 + 160)
Speed 50 ft., burrow 30 ft., fly 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 16 (+3) 26 (+8) 14 (+2) 16 (+3) 15 (+2)

Saving Throws Str +13, Con +14, Wis +9
Skills Perception +9, Stealth +9
Proficiency Bonus +6
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 60 ft., passive Perception 19
Languages Draconic
Challenge 19 (22,000 XP)


Tunneler. The wurm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Venomous Retreat. If the wurm uses its Poison Breath, it can take the Disengage action as a bonus action.

ACTIONS

Multiattack. The wurm makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target, and can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 11 (2d10) poison damage. If the target is a creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained and the wurm can't make bite attacks against other targets.

Tail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 34 (6d8 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Poison Breath (Recharge 5-6). The wurm exhales poison in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Constitution saving throw, taking 45 (10d8) poison damage and becoming poisoned until the end of its next turn on a failed save, or taking half as much damage and not being poisoned on a successful one.

Swallow. The wurm makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the wurm, and it takes 14 (4d6) acid damage plus 16 (3d10) poison damage at the start of each of the wurm's turns. A wurm can have only one creature swallowed at a time.
If the wurm takes 30 damage or more on a single turn from the swallowed creature, the wurm must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the wurm. If the wurm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.


The stillness of the forest is shattered by an eruption of earth and brilliant green, as a verdant wurm bursts from below to exhale potent poison, returning to its tunnel before its enemies can react. Verdant wurms prefer to eat their prey when it is on the verge of death or after it has expired, ideally inundated with venom.
Verdant refers not only to the green scales of these wurms, but also to a curious property of their venom: if it is mixed with soil, it creates fertile earth which is perfect for growing plants. The wurm's burrowing thusly causes the forests they call home to become especially dense. Some farmers call for adventurers to collect the poison so they can enrich their fields, though such work is incredibly dangerous and demands a pricey reward.

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