Venusaur (5e Creature)
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Medium plant, any alignment
Innate Spellcasting (at will). The venusaur’s spellcasting ability is Wisdom (Spell Save DC 12). The venusaur can innately cast fog cloud, poison spray, thorn whip, entangle, spike growth, and false life without using any components.
Chlorophyll. While in bright sunlight, the venusaur has advantage on initiative checks and attack rolls.
Overgrow. While the venusaur is below 50 hit points, its Frenzy Plant attack automatically recharges at the beginning of its turns.
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.
Solar Beam. Ranged Spell Attack: +7 to hit, range 60/180 ft., one target. Hit: 17 (3d8 + 4) radiant damage.
Frenzy Plant (Recharge 5-6). Ranged Spell Attack: +7 to hit, range 300 ft., one target. Hit: 31 (6d8 + 4) force damage.