Velstadt, Guardian of Time (5e Creature)
From D&D Wiki
Velstadt, Guardian of Time
Large celestial, lawful neutral
Saving Throws Con +14, Int +16, Wis +12
Amyr. Velstadt immediately knows if any creature tries to learn any information about him or his group magically, like by the legend lore spell, knowing the plane of origin of that creature and a location of 5 miles radius of where it is.
Inscrutable. Velstadt is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain Velstadt's intentions or sincerity have disadvantage.
Legendary Resistance (3/Day). If Velstadt fails a saving throw, he can choose to succeed instead.
Magic Resistance. Velstadt has an advantage on saving throws against spells and other magical effects.
Warhammer Strike. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 2 (2d8 + 6) Bludgeon damage.
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.