Veilwalkers (5e Race)
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Veilwalkers take on the form of a ash-skinned humanoid. They are covered in glowing cracks, the glow being their soul. Their size is Medium.
Veilwalkers have existed for as long as necromancy has. When powerful necromancy is performed, whether by the Hallow spell, or maybe passively when a powerful necromancer decides to go on a murder spree, undead energy becomes far more abundant than it should be, with dead souls flocking to the area. When a child's soul is on it's way to it's new body, and they pass through an area like this, they become weighed down by the dead souls, and become corporeal. A veilwalker is a child's soul, and the dead souls become just a physical form. A Veilwalker can inherit knowledge fragments from the dead souls.
Veilwalkers often meet, whether by fate or by being forced from civilisation, but they have no real society.
Veilwalkers do not take names, but if they have friends who do, they will often have a name chosen for them by their companion.
Veilwalkers are semi-undead beings formed from dark energy dragging a newly-formed soul imto a shadowy body.
Ability Score Increase. Veilwalkers have a +2 to Intelligence and Charisma due to thier magical nature. Due to thier fragile form, they have a +1 to dexterity but -1 to Constitution. Due to thier childish mind, they have -1 to thier Wisdom score.
Age. Veilwalkers do not age, but if they die, their soul immediately begins a new journey to a baby body, born from their original mother, or her descendants if she has died of old age or something. Therefore, you cannot resurrect them, because their soul is unavailable. The Veilwalker Player can collaborate with their DM to decide what their new race is. After all, a veilwalker might be born a baby dragon! A child that was a veilwalker retains thier knowledge and memories subconsciously. They will probably display incredible martial prowess or magical talent, depending on their previous class, as they retain their class levels and all statistics, except racial bonuses are replaced. The child gains a +1 bonus to Charisma and Intelligence in addition to their race's usual racial traits.
Alignment. Veilwalkers are the alignment of thier party members. If they have none, they are unaligned.
Speed. Your base walking speed is 35 feet.
30ft. Truesight. Due to thier magical nature, Veilwalkers can see through illusions and invisibility, not to mention the barrier between planes.
Necromantic Resistance. Resistance to Force and Necrotic damage.
Shadow Magic. You know one Necromancy Cantrip your choice, and at 3rd level you can cast one Necromancy spell of your choice once before you finish a long rest. CHA is your spellcasting ability modifier and your spell save DC is 8+Charisma Mod+Proficiency Bonus
Soul. You are considered a humanoid for the purposes of spell and other magical effects.
Languages. Common and 2 other languages of your choice.
Random Height and Weight
|5′ 3″||+2D8||30 lb.||× (2D3) lb.|
*Height = base height + height modifier