Vasharian (5e Race)
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This race was created for the Lospiri Campaign Setting, specifically the realm of Bhodomhan.
Vasharians universally have black or deep brown skin and dark shades of hair, including dark shades of blue, black, brown, grey, red and mixtures of these. Their eyes are often light colours such as blue or pink, and some even have off-white pupils.
Vasharians are famous for their gardens. They exist in symbiosis with another species. Their magical practices focus exclusively on abjuration. Under stress, they undergo distinct personality changes.
They have no defining religion, but gladly adapt those of others. Their government is an aristocracy that is ethical in its own way. They refer to themselves as Vushaari. Vasharian histories claim they are descended from an Astral race that traveled to the Feywild long ago. The Vasharian's home is the Feywild. However, they have a 10% chance to end up on the Astral Plane instead when banished.
In Sylvan, c represents the "tʃ" sound and dh represents the "ð" sound.
Male: Darshan, Ekram, Gautam, Girish, Kakar, Hasin, Hiranyagarva, Inder, Pandu, Ranyan, Sajag, Saurav, Shaktar, Som
Female: Aja, Candra, Gatha, Ishani, Kavindra, Keasava, Khari, Kroda, Manju, Modi, Patla, Pinga, Radha, Sauj, Trisna, Varana
Surname: Balla, Bandari, Cima, Fadnavis, Ganju, Khopkar, Mohabir, Mukhopadhyai, Nair, Priyamkara, Samantaka, Thakur, Verma
A race of humanoids originally from the Astral Plane with otherworldly magic.
Ability Score Increase. You increase your Intelligence score by 1 and your Charisma score by 2.
Age. Vasharians mature at the age of 20 and live no longer than 150 years.
Alignment. Vasharians vary greatly in morality when it comes to good and evil, but most of them simply prefer order over right, wrong, or chaos. They are generally Lawful Neutral.
Size. Vasharians usually range between 5 and 7 feet tall. Your size is Medium.
Speed. Your speed is 30 ft.
Astral Arcana. The otherworldly magic that flows in your blood allows you to call upon your ancestors for power. At 1st level, you can cast the Virtue cantrip at will. At 3rd level, you can cast the protective barrier 1st level spell once a day. At 5th level, you can cast the Warding Bond 2nd level spell once a day. Your spellcasting modifier for these spells is Charisma.
True Vision. Due to your divine lineage, illusions are easier to detect for you and environmental factors that may limit your vision have no effect on you.
Knowledge of the High and the Deep. You have proficiency in the Arcana and Nature skills.
Supernatural Allure. Your ancestors use their power to protect you from the devices of others. At the end of a long rest, you choose to either have resistance to damage done by spells and advantage on spell saving throws or to have resistance to nonmagical bludgeoning, piercing, and slashing damage. Whichever one you choose gives you resistance until the end of your next long rest, however, you also have vulnerability instead of resistance to the alternate choice until the end of the next long rest, when you choose again.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Magic. You have advantage on saves against being charmed and magic can’t put you to sleep. You have advantage on persuasion checks when interacting with Fey.
Languages. In the Lospiri setting, you can speak, read, and write Sylvan and Vushaari. In other settings, you can speak, read, and write Common and Sylvan or Vushaari.
Random Height and Weight
|4′ 8″||+4d8||100 lb.||× (2d4) lb.|
*Height = base height + height modifier
Note*: This spell is homebrew and can be found here: https://www.dandwiki.com/wiki/Protective_Barrier_(5e_Spell)