Varikrin (5e Race)
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“Creatures of unknown origin, but they seem to have a love of jewelry.” .
Varikrin are oddly colored humanoids, with Draconic horns and a hidden scorpion tail. Unlike dragon kind though, they come in more colors than listed in the old text of dragons. Being completely white to pitch black, the rainbow or even pearlescent, their skin color never seeks to astonish people. Karikrins have large cape looking wings, that are used to glide to surfaces giving some indication where they come from. Their teeth are normally the color of their cat-like slit pupils, and their tongues the color of their irises. Their tails have a fan on the end of them, behind that covering fan is a scorpion tail, really with paralyzing poisons.
Varikrin are a newer race, only appearing a few hundred years ago. But it seems like history-wise they might’ve been around for longer. Some tell of a past where portal masters uses to rule kingdoms? And they would take over distant lands through the portals opened by the portal master. But something happened in the past 100 years making them flee to a new home and hide in secrecy. Only coming out to snatch jewelry, something most Varikrin won’t live without.
Varikrin are secretive humanoids, loving to stalk their prey and snatch up anything shiny. The more jewelry a Varikrin owns, the higher up on the social ring they are. In the past they use to have portal masters, they now follow a basic noble ruler format.
Varikrin love mysterious names or names of gems or jewelry.
Male: Myth, Mystery, Question, Maybe, Soon, Gold, Silver.
Female: Amethyst, Royal, Mystic, Weave.
Colorful skinned people, with a paralyze poison tail.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 1.
Age. Varikrin mature at 16, and live up to 90 years old.
Alignment. Varikrin are very Chaotic creatures, having a want to take jewerly.
Size. Varikrin's vary widely in height and build, from barely 4 feet to well over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have caped wings, they themselves don't have enough force to lift your body off the ground, but can be used to glide.
Darkvision. Accustomed to the night sky, Varikrin are adept at making out their surroundings in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Paralysis Tail. Behind the large fan at the tip of a Varikrin's tall lays a scorpions stinger. The tail is a Melee Weapon Attack, with a reach 5 ft. The target must make a con save (DC = 10 + your proficiency bonus). If they fail they take 1d4 piercing damage and are paralyzed for 1 round. If they succeed they take half damage and are not paralyzed. You can use this feature a number of times equal to your proficiency bonus per long rest.
Trance. Varikrin don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Innately Arcane. You have proficiency with Arcana from your races long lost ties to portal making.
Languages. You can speak, read, and write Common, and primordial.