Vampyre (5e Class)

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what is a man but a miserable pile of insects, but enough talk have at you.
—Dracula introduces himself as a Vampyre


Vampyre have been around for thousands of years they sleep most their time because life gets boring but when awoken thier power is second to none.No one knows for sure who the first one was but thier known for their intelligence and power.

Creating a Vampyre[edit]

when creating a Vampyre keep in mind how you want it to behave has he given in to the dark side or is he trying to become a better person does he love being an evil person or does he help mortals slay other vampires

kingdoms will fall and may everyone bow down to my power

Quick Build

You can make a Vampyre quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity. Second, choose the exiled ruler background.

Class Features

As a Vamprye you gain the following class features.

Hit Points

Hit Dice: 1d10 per Vamprye level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Vamprye level after 1st


Armor: all armor and shileds
Weapons: all melee weapons
Tools: none
Saving Throws: Strength and Dextrity
Skills: Stealth and choose any two


You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Shortsword and a dagger or (b) Any simple weapon and a dagger or (c) a dungeoneer's pack
  • (a) an explorer's pack or (b) 10 darts or (c) longsword
  • dark cloak with hood

Table: The Vamprye

Level Proficiency
Features Blood points
1st +2 Blood Points,vampire curse,power of the grave 5
2nd +2 Bats,undead aura 6
3rd +2 vampiric grip,vampyre archetype 6
4th +2 Ability Score Improvement 7
5th +3 Extra attack,bat form 7
6th +3 Dark Castle,Vampyre archetype Feature 8
7th +3 Mist Form,Hell fire 8
8th +3 Ability Score Improvement, blood lust,Vampire sight 9
9th +4 Blood Frenzy,Cloak wings 9
10th +4 Charm,Vampyre archtype feature 12
11th +4 Wolf form,Dark Metmorphisis 12
12th +4 Ability Score Improvement, Release Restraint LV.1 12
13th +5 prince of darkness, 13
14th +5 Transformation Improvement 13
15th +5 Release Restraint LV.2 13
16th +5 Ability Score Improvement, Mind slave 15
17th +6 Vamperic Embrace 15
18th +6 Vampyre Dragon Form 20
19th +6 Ability Score Improvement, Blood dance 20
20th +6 Release Restraint LV.3,God of Darkness,Vampyre archetype feature 20+CHA

Blood Points[edit]

Starting at First Level you have a pool of blood that you can expend from most of your abilities will cost Blood Points and some may ask for a Save DC in any case the DC is 8+Pro+DEX Modifier. You Regain all spent Blood Points after you finish a short or long rest

Vampyre Curse[edit]

As a vampyre you have different traits about you. In order to stay alive, you must drink blood at least once a week if not you suffer 1 level of exhaustion. you are cold to the touch. You have retractable fangs which are used for sucking blood. In order to suck a person blood, they must be grappled by you. You are an enemy with the sunlight and running water taking 10 radiant points of damage when you end your turn in those environments. you also must ask for permission to enter a house

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Vampiric grip[edit]

the power of a vampyre is a serious one all grapple checks are made with adv and can be done with one hand

Vampyre archetype[edit]

starting at 3rd level you must choose one of two vampyre archetype, the two you can pick from are.

Vampyre Lord

A Vampyre Lord specializes in becoming an enemy to all and kills all who oppose him

Vampyre Slayer

A Vampyre Slayer specializes in well, killing vampires and other undead both are detailed at the end of the description.

Extra Attack[edit]

at 5th level, you can make one additional attack when you take the attack action this turn.

Bat form[edit]

alright you made it to your first form staring at 5th level by spending 1 blood point you turn into a bat your size is small and you have a walking speed of 10 feet but a fly speed of 40 feet anything you are wearing transform with you. This form lasts until you dismiss it as an action. You must not be in running water or sunlight to use this feature.

Mist Form[edit]

hey you made it to 7th level now you can transform into a mist of air to do this you must use your action and 3 blood points after that you become a living mist and gain the following abilities:

  • you can enter and occupied space and stay there
  • if air can pass through a space, the mist can do so without squeezing but it can’t pass through water
  • your are immune to non-magical damage except damage it takes from sunlight
  • you have a speed of 0 but a fly speed of 30 (hover)
  • you have advantage on Strength, Dexterity, and Constitution saving throws

this form last for 1 minute or until you dismiss it as a bonus action


as two adventurers are trying to kill this beast in the night the vampyre laughs and is gone without a trace but only to appear moments later unveiling his cloak and sending 3 fireballs to the small party. also at 7th level you can use your action to do something called Hellfire by using 2 blood points you can call the fires of hell to work for instantly vanish into nothing you can then move 15 feet from where you are or stay there your choice and you reappear at the start of your next turn and when you do you send 3 fireballs out of your cloak make a range attack your each fireball on a hit the target takes 2 D10 fire damage

Dark Inferno

by channeling more power into Hellfire you can spend an additional 3 Blood points to instead make two giant orbs of dark power make a ranged attack on a hit the target takes 4D10 damage

Blood Lust[edit]

at 8th level, you begin to yearn for blood and you can't get enough when you make an unarmed strike you can move half your speed to another creature making another unarmed strike this movement does not provoke opportunity attacks

Vampire sight[edit]

you have opened your awareness no smell the blood of any creature you now have blindsight 50 feet of any creatures that have blood flowing in their veins this feature does not work on also gain Darkvision of 60 feet if you already have Darkvision it is 120 feet.

Blood Frenzy[edit]

the beast within wants to just let loose as a bonus action on your turn you can spend 4 blood points to have your base speed doubled and make 3 unarmed strikes to a creature even if you don't take the attack action this turn, all damage that you deal is regained into your hit points. this effect lasts for 1 minute afterward you fall unconscious for 1 minute unless awoken by an ally.

Cloak Wings[edit]

at 9th level, you gain a huge cloak that surrounds your torso and lower half that can be used to fly of 80 feet you cat stay in the air.


what's a vampyre without a little bit of charm by using an action and 5 blood points you can charm any creature the creature must make a CHA save against you on a fail they are charmed by you and you can order them anything as long as it is not harmful to themselves if they are hit by you or one of your ally they can repeat the saving throw ending it on themselves on a success undead are permanently charmed by you can only have 5 charmed creatures at a time.

Wolf Form[edit]

at 11th level you can become a Dire wolf with all of its stats except WIS INT and CON you must use a bonus action to do this and spend 5 blood points this form last for 1 hour or until you dismiss it as an action

Dark Metamorphosis[edit]

at 11th level, you can use a bonus action and 2 Blood Points to steal blood from enemies whenever you hit an enemy with a melee attack you gain HP to half the amount of damage dealt. this effect last for 1 minute.

Release Restraint LV.1[edit]

'you've been holding back some hidden power lets let it out shall we' starting at 11th level you can release a tiny bit more power as an action you can spend 6 Blood points to gain the following effects for the remainder of the encounter.

  • your body has a shadowy form with gigantic eyes all over you all creatures within 30 feet of you that can see you must make a Wis saving throw or be frightened for one minute.
  • you appear 1 size larger giving you ADV on intimidation rolls
  • all unarmed strikes deal +5 to damage

Prince of Darkness[edit]

NOTE: this can only be done when you are at 1/4 of HP your blood begins to boil and bones begin to strengthen as you turn into something that the devil himself has a really hard time killing as a bonus action your body looks different with having crimson red eyes and claws sharper the best of blades and bones so hard you can walk through solid steel. when you activate this form you must choose 2 enemies you can see you are now devoted to killing them and until they are dead you can no longer attack anyone else you have ADV vantage on attack rolls against them and deal double damage against those creatures you also can walk through anything that is in your path pushing whatever it is out the way it can be only 12 inches thick though.this form last until you fall unconscious or until you kill the 2 targeted creatures. after this ends you are unconsciousness for 5 hours and cannot be awoken unless by a lesser restoration spell or higher

Transformation improvement[edit]

at 14th level, the bat, wolf, and mist forms no longer cost Blood points to can also dismiss them as a bonus action. and they last for 1 hour or until you fall unconscious.

Release Restraint LV.2[edit]

this is the second part of unleashing your true power as an action and 5 blood points you can use these features.

  • the left side of your body turns in to a shadow Dog with eyes and is capable of tearing of persons whole limbs in this case the creature must roll a CON saving throw on failing to choose one limb to rip off except the head.if this happens the creature had dis ADV on STR checks if you ripped off the arm and if you ripped off the legs they fall prone and automatically fail DEX saving throws and checks. the creatures must have a con score of 16 or lower to do this.a creature that does make a success full save takes 10 d10 piercing damage.while in this form you suffer from long-term madness
Long-Term Madness

d100 Effect (lasts 1d10 × 10 hours)

  • 01–10 The character feels compelled to repeat a specific activity over and over, such as washing hands, touching things, praying, or counting coins.
  • 11–20 The character experiences vivid hallucinations and has disadvantage on Ability Checks.
  • 21–30 The character suffers extreme paranoia. The character has disadvantage on Wisdom and Charisma Checks.
  • 31–40 The character regards something (usually the source of madness) with intense revulsion as if affected by the antipathy effect of the Antipathy/Sympathy spell.
  • 41–45 The character experiences a powerful delusion. Choose a potion. The character imagines that he or she is under its effects.
  • 46–55 The character becomes attached to a “lucky charm,” such as a person or an object, and has disadvantage on Attack rolls, Ability Checks, and saving throws while more than 30 feet from it.
  • 56–65 The character is Blinded (25%) or Deafened (75%).
  • 66–75 The character experiences uncontrollable tremors or tics, which impose disadvantage on Attack rolls, Ability Checks, and saving throws that involve Strength or Dexterity.
  • 76–85 The character suffers from partial amnesia. The character knows who he or she is and retains racial traits and Class Features, but doesn’t recognize other people or remember anything that happened before the madness took effect.
  • 86–90 Whenever the character takes damage, he or she must succeed on a DC 15 Wisdom saving throw or be affected as though he or she failed a saving throw against the Confusion spell. The Confusion effect lasts for 1 minute.
  • 91–95 The character loses the ability to speak.
  • 96–100 The character falls Unconscious. No amount of jostling or damage can wake the character.

Mind Slave[edit]

you now have the power to break someone's will and making them your personal servant you can have only one mind slave who's CR is half your LV. and your total CHA modifier. as an action you can spend 6 blood points to entrap someone mind they must succeed a CHA saving throw or fall under you complete control if the creatures has an INT score of 16 or higher they have adv on the roll if the creature does fail he or she is under your control until you dismiss them or until you die.

Vamperic embrace[edit]

you now have the power to squeeze the life essence out of someone as an action you can choose 1 creature of a size of huge or smaller and have your cloak wrapped around them for 3 turns during the 3 turns you and the creature is grappled and your speed becomes 0.during these 3 turns the creature must use its action to free it self-making a strength contest check against you on your turn the grappled creature is suffocating and takes 3d10 damage. if at the end of the 3 turns if the creature does not free itself it dies regardless of how long it can hold its breath.if the grappled creature takes damage that is not by you it has Disadvantage on the next str contest. Small and tiny creatures have disadvantage on the str contest.

Vampyre Dragon Form[edit]

you have transformed so much that you came upon the dragon transformation as you bones snap and mouth hardens with claws that can crush boulders.on you turn you can as an action and 10 blood points turn into a vampyre dragon and have the following abilities.

  • your walk speed is 40 and fly speed of 80
  • you grow to a large size

you can make two claw attacks or one bite attack claw 4d6 piercing damage and bite does 4d8 piercing damage

  • your str score is 22 your dex score is 20 and your con score is 20 the rest stay the same
  • you have a breath weapon that spits blood and your enemies 5x30 line of necrotic damage recharge 5-6 uses an action
  • control undead: if there are any undead in 50 feet of you, you can turn their minds to serve you if your in your dragon form they must succeed a wisdom saving throw or take their turn listing to you.

this form last for 1 minute and after with you drop to 5 hit points and fall unconsciousness for 1 hour no exceptions.

blood dance[edit]

you can during combat regain blood points by doing a ritual dance act as if you were concentrating on a spell and every round you remain concentrated you regain 1 blood points you can only do this a number of times equal to your proficiency bonus after you must take a short or long rest

Release Restraint LV.3[edit]

this stacks with Release Restraint LV.2 your body becomes a pure shadow of dark energy as you are in this form you take 1d10 psychic damage but you gain these abilities

  • you become immune to slashing, piercing, and bludgeoning from non-magical attacks add a +5 to all damage rolls
  • you HP regenerates by 10 hit points at the start of your turn if you have at least 1 hit point and having taken direct damage from sunlight or radiant damage
  • you cannot be grappled or charmed while in this state.
  • you can move through that have cracks in them like a wall

this form last until you fall unconscious or until you dismiss it as an action when you do come out of this state you suffer from indefinite madness roll a d100 and look at the table

Indefinite Madness d100 Flaw (lasts until cured)

  • 01–15 “Being drunk keeps me sane.”
  • 16 - 25 "I keep whatever I find."
  • 26–30 “I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.”
  • 31–35 “I must bend the truth, exaggerate, or outright lie to be interesting to other people.”
  • 36–45 “Achieving my goal is the only thing of interest to me, and I’ll ignore everything else to pursue it.”
  • 46–50 “I find it hard to care about anything that goes on around me.”
  • 51–55 “I don’t like the way people judge me all the time.”
  • 56–70 “I am the smartest, wisest, strongest, fastest, and the most beautiful person I know.”
  • 71–80 “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
  • 81–85 “There’s only one person I can trust. And only I can see this Special friend.”
  • 86–95 “I can’t take anything seriously. The more serious the situation, the funnier I find it.”
  • 96–100 “I’ve discovered that I really like killing people.”

God of Darkness[edit]

Just like the prince of darkness this form is truly feared by all mortal men and on 2 vampyre's in history have reach this form and now its your turn.

This effect is like and upgrade from prince of darkness but instead you get to choose 4 enemies and you can raise up to 10 undead creatures total cr is 15 lower to fight with you.also you have a necrotic aura that surrounds you making 10 feet around you into magical darkness that only you can see through when ever a hostile creature enters the darkness you can use you reaction to have the aura attack them make a melee attack on a hit the creature takes 2d12 necrotic damage.the aura also moves with you.This form last until you dismiss it as a bonus action or until you fall unconsciousness

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your archetype.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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