Vacuum Cleaner Curse (Jujutsu Kaisen Supplement)

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Vacuum Cleaner Curse[edit]

medium undead (Cursed Spirit), chaotic evil


Armor Class 18 (natural armor)
Hit Points 78 (12d8+24)
Speed 50 ft., fly 25 ft. (hover)


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 14 (+2) 3 (-4) 10 (+0) 14 (+2)

Saving Throws Con +4
Skills Athletics +7, Perception +2, Stealth +4
Damage Vulnerabilities radiant
Damage Resistances Nonmagical slashing, piercing, and bludgeoning, Psychic
Damage Immunities poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft., passive Perception 12
Languages
Challenge 3 (700 XP)


Cursed Energy. The curse has 10 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Cursed Attack. The curse's attacks are considered magical.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Phasing. Due to being composed of a smaller amount of cursed energy, the curse may walk through objects and structures as if they weren't there.

False Appearance. While the curse remains motionless, it is indistinguishable from a normal vacuum clear. It may make its first attack against a creature with advantages if it was previously motionless.

ACTIONS

Multiattack. The curse makes two attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. The curse gains advantage on this attack if it is grappling its target.

Suck (2 Cursed Energy). As an action, the curse activates its main function and forces all creatures and objects its same size or smaller of its choice within 30 feet of it to make a DC 15 Strength saving throw or be pulled 20 feet towards the curse and take 18 (4d8) slashing damage on a failure. They take half damage and are only pulled 10 feet on a success.

If a target is pulled into the same space as the curse, they immediately become grappled (escape DC 15). Until this grapple ends, the target is restrained, and they take 14 (4d6) slashing damage and 14 (4d6) necrotic damage at the beginning of each of their turns. The curse regains a quarter of the damage dealt, rounded down, in Hit Points and Cursed Energy. If the target doesn't have enough Hit Points or Cursed Energy, the curse absorbs the remaining Hit Points or Cursed Energy the target has, if any. If the target is dropped to 0 hit points, then they die and their body is ripped apart as the chunks are consumed by the curse.

BONUS ACTIONS

Regeneration. The curse can spend up to 4 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses its Regeneration.


Feats

Regeneration.

Improved Durability. This creature uses the Improved Durability rule

Not Canon. The Vacuum Cleaner Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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