User:RohumanKiller
I’ve been a D&D player for a few years now, and recently I’ve decided to get a bit more creative with characters and classes. The classes I’ve played the most are Wizard and Fighter.
Lately, I’ve had several ideas for possible feats that could be useful in difficult situations, or simply to make the gaming experience more fun and interesting, without making it frustrating for the Dungeon Master.
Whenever I can, I try to develop some spells, aiming to maintain a certain level of balance similar to the original rules.
My Contributions
This is a list of stuff that I made myself, and brought to its current state.
Feats
Crystal Mortar (5e Feat) Gives a boost to your damaging spells.
Gleaming Healer (5e Feat) A nice way to enhance your healing output.
Healing Expert (5e Feat) Provides a minor bonus to your healing spells.
Distracting Puppet (5e Feat) Perfect for dodging cheap hits and making a quick escape.
Natural Armor (5e Feat) Ideal for classes looking to improve their survivability.
Skilled Fighter (5e Feat) Burst of damage when you roll a critical hit.
Critical Spells (5e Feat) Improve your spells critical hits.
Master's Discipline (5e Feat) Perfect for classes that uses Unarmed Strikes.
Threat (5e Feat) This is useful when you want to fear everyone.
Handyman (5e Feat) If you're looking to boost your ability scores.
Masochism (5e Feat) Powerful against damaged targets.
Gambling Addiction (5e Feat) Gambling Addiction.
Thousands of Punches (5e Feat) Insane amount of Unarmed Strikes.
Classes