User:Quincy/Mercenaries: Blood and Guts

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Mercenaries: Blood and Guts[edit]

Where nations clash, war, sometimes, had its fair price. That is why the mercenaries appeared...

This is a futuristic campaign setting with a focus on combat and military operations. The players are a team of mercenaries who take on bounties and jobs in hopes of making a few (dis)honest bucks and fulfilling their own personal goals in the process.

Stylistically, this setting is very different from the core assumptions of 5th Edition D&D. It can be considered a "total conversion" supplement inasmuch as the rules are used to represent a setting more or less completely divorced from the standard. You won't find any fighters, wizards, bards, and so on, but you will find their equivalents. Similarly, there are no dwarves, or elves, or any other standard races. Even your bog-standard human is different.

Cosmology[edit]

The galaxy in which the Mercenaries setting takes place is much like our own galaxy, although it's either a long time ago in the past or it's sometime in the distant future, it doesn't really matter which.


Factions[edit]

Player Options[edit]

The Mercenaries setting

Character Alignments[edit]

Lawful Good

Lawful good mercenaries are typically believers in just war, who believe that their job allows them to do what is right. Lawful good mercenaries will not only refuse to perform tasks that violate their moral code, but have a moral obligation to prevent their own side from doing evil. They are good, loyal soldiers and staunch allies as long as the means and the cause is right.

Lawful Neutral

Mercenaries are disproportionately lawful neutral in comparison to the general population, as the lawful neutral outlook is both valued by employers and good for surviving in the business. Mercenaries of this alignment are loyal to a fault as long as their employer and their unit hold up their ends of the bargain, and maintain a strict sense of commitment and professional pride. Typically, LN mercenaries don't care about whether the cause is honorable or not, but they are firm believers in honorable methods.

Lawful Evil

Lawful evil mercenaries are as dedicated and reliable as other lawful mercenaries but are significantly more ruthless. They will resort to cruelty and underhanded methods to accomplish tasks as ordered with glee or cool detachment, rarely if ever caring about what the consequences are for others. Lawful evil mercenaries tend to jump at whatever chances they have to exploit a contract while still following the letter of a contract, but on the other hand they despise individuals who outright break contracts for their unprofessionalism.

Neutral Good
Neutral
Neutral Evil
Chaotic Good
Chaotic Neutral
Chaotic Evil

Military Occupational Specialties[edit]

  • Demolitionist: An explosives expert.
  • Engineer: A scientist, technician, and innovator who solves problems with technology.
  • Heavy: A massive, tanky shock trooper.
  • Medic: A healer, supporter, and savior of lives.
  • Officer: A charismatic leader of men.
  • Operative: A cunning covert operations specialist with an aptitude for stealth.
  • Psyker: A mysterious kind of warrior with otherworldly abilities.
  • Sniper: A precision-based long-distance eliminator.
  • Soldier: A combat specialist with expertise in weapons and tactics.

Races[edit]


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History[edit]

Campaign Specific Rules[edit]

Damage Reduction[edit]

In a Mercenaries game, armor offers two benefits against attacks: an Armor Class, which functions just like it does in the normal rules, and damage reduction, which reduces the damage the wearer takes from an attack. This practically goes without saying, but damage reduction only protects from "external" attacks - NOT from such things as ingested or inhaled poison, and not from psychic damage unless specifically stated! This is because psychic attacks are considered to be "ethereal" and therefore not stopped by material barriers.

For DMs[edit]

Vehicles[edit]

Campaign Setting Information[edit]

Players Guide

Character Creation
Military Occupational Specialties
  • Demolitionist: An explosives expert.
  • Engineer: A scientist, technician, and innovator who solves problems with technology.
  • Heavy: A massive, tanky shock trooper.
  • Medic: A healer, supporter, and savior of lives.
  • Officer: A charismatic leader of men.
  • Operative: A cunning covert operations specialist with an aptitude for stealth.
  • Psyker: A mysterious kind of warrior with otherworldly abilities.
  • Sniper: A precision-based long-distance eliminator.
  • Soldier: A combat specialist with expertise in weapons and tactics.


Equipment
Various gear, goods, equipment and magical items available to characters.
Vehicles
Psycraft
Supplemental information on the mysterious art of the psyker.
Races
Descriptions of how the various races figure into the galaxy of the Mercenaries campaign setting.
Religion
An examination of the Orizon pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world

World of Orizon

The World & Locales
The world of Orizon and the nations cultures and peoples within it
Time and History
The broad history of Orizon, divided into general eras
Society
A quick look at common societal trends and laws found in the world of Orizon.
Cosmology
Orizon's interactions and connections with the broader multiverse and planes.
Bestiary
An examination of monsters and beasts in the world of Orizon and how they've adapted to the world
  • needs improvement
NPCs
Various peoples and individuals that populate the world
  • incomplete

Dungeon Master's Guide

About
A general explanation of Orizon and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance
Variant Rules
Optional rules for DMs to implement while playing a campaign in Orizon.
Adventures & Tables
Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
  • Will be added to as random ideas occur to me.
Adding to Orizon
A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting
Home of user-generated,
homebrew pages!


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