User:Nuke The Earth/Minotaur, Old Blood (5e Variant)
From D&D Wiki
|Work In Progress|
|“||SO IT WAS THAT THE GIANTS, BEING CONFIDENT IN THEIR STRENGTH, CHALLENGED THE GODS FOR THEIR POSITIONS ON HIGH; AND FOR THIS ARROGANCE THEY ALL WERE SLAIN.||”|
|—Chronicles of the Ancients, Book II, Section XII|
“Long ago, before the dawn of the Civilized Races, the Giants made war on the heavens, intent on usurping the Gods and taking their place. For their crimes, the Gods slaughtered every one of them - yet the Giants took what vengeance they could. Their blood rained from the sky, its power twisting all creatures into new and terrible forms, and for this reason do monsters walk the earth.”
- − A History of (INSERT NEAT WORLD/CONTINENT/PLANE NAME HERE) by (INSERT NAME OF WIZARD/SAGE/SCRIBE)
Counted among the greatest champions of that age was Minron the Mighty, blessed above all with strength and fortitude, and progenitor of the Minotaur race. Such was his strength and stature that he was known to besiege castles and fortresses single-handedly, shattering the gates with a single mighty blow and laying waste to all within.
The power of the ancients runs much thinner now, and the behemoths of old are all but gone, but the Old Blood manifests itself still in the children of the Horned
Add some form of active trait, ability mod times per short/long rest (maybe the charge thing, run at them and deal extra damage?)
Below this line is the point where I remembered we have a template for this stuff.
Blah blah blah, Lore
Minotaurs are large, physically imposing bull-man hybrids. They are tall, strong, and incredibly robust. Their thick hide is covered in a layer of wiry hair that varies widely in shade, and they sport a pair of horns atop their heads, though their anatomy precludes their use as a weapon.
It is said among Minotaurs that their kind were formed when the skies rained the blood of giants, in some long-forgotten war against the gods. The strange and eldritch powers in that mighty ichor warped the landscape, and all beasts that walked in those days were changed into new and terrifying forms. Serpents grew to unimaginable sizes, birds of prey gained powers over fire and thunder, and the trees themselves learned to walk.
Legend has it that in the chaos wrought by such unchained power, the Minotaurs carved out a kingdom of their own, a place of order and relative peace, led by the god-king Asterion. They slew the great beasts that brought havoc and bloodshed to their lands, and many mighty labors were performed by the strong and the brave.
No trace of such a kingdom remains, even its name lost to the ages. It is only heard of in the oral histories of migrant tribes, and in faint rumors of ancient ruins, scattered across the land.
Minotaurs generally live in small migrant tribes, averaging less than two dozen individuals, far past the edge of civilization. They tend toward a loosely-structured hierarchy of rank, favoring those who are strong, skilled, or wise, and looking poorly on those who cannot or will not work to the benefit of the tribe as a whole.
Minotaur culture places a heavy emphasis on a form of ancestral worship. From an early age, their young are taught of their lineage, memorizing the names of their ancestors and the mighty labors they are said to have accomplished, until they can recite their genealogies in their sleep. Woe be upon them if their forefathers are forgotten, for when they die, they must speak their lineage before Asterion, progenitor of their race, to claim the afterlife that is their birthright.
Minotaurs usually have strong, guttural-sounding names, as befits their language, though some also appropriate noble-sounding names from other cultures. Many are named after an ancestor, to honor their memory and perhaps impart some measure of their skill on the child.
Male: Asterion, Arkas, Borrik, Fergus, Garruk, Harkam, Minron, Torrin,, Rukthar, Ulmok
Female: Agnas, Basil, Erinye, Eudokah, Farrah, Jemaine
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Minotaur lifespan varies greatly, depending on the strength of their bloodline. Most mature around the age of 25, and live anywhere from 100 to 250 years, though tales are told of ancestors who have lived upwards of a millennium.
Alignment. Due to the structure of their society, Minotaurs are mildly inclined toward order. Individual tribes may tend more toward either good or evil.
Size. Minotaurs stand tall and wide, ranging from 6 to 8 feet in height and weighing an average of 400 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Minoan Physique. Your ancestry and form grants you a natural predisposition for contests of strength. You have proficiency in the Athletics skill. Whenever you make a Strength (Athletics) check related to Grappling or Shoving, you add double your proficiency bonus to the check, instead of your normal proficiency bonus. Additionally, you count as one size larger for the purposes of grappling and shoving.
Thick Hide. Your tough, leathery hide acts as natural armor. While unarmored, your Armor Class is equal to 13 + your Constitution modifier. You may use your natural armor to determine your Armor Class if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Labyrinthine Recall. A Minotaur can perfectly recall any path they have traveled.
Languages. You can speak, read, and write Common and Minotaur, which is a dialect of Giant.
Random Height and Weight
|6′ 2″||+2d10||240 lb.||× (2d8) lb.|
*Height = base height + height modifier