User:Foxx Tail Gaming

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Creating a Voidspawn Reaver[edit]

As a Voidspawn Reaver you chose to subject yourself to the horrors of the void itself. You sought out the Elder Voidspawn and partook in the dark ritual they offered... When you finally found them you stepped into the ritual circle whist they chanted the ageless hymn and you ingested the void shard. Upon the next full solar eclipse your body began to ache and your mind began to race. You could feel your very body tearing apart and reforming as if it was trying to fix you of all your imperfections. After a moment, the pain in your body and mind ceased and then nothing... A brief pause... Silence... And then it hits you... Its as if your whole life you had been asleep but now you are awake. You look around the room and you realize something, All of your senses are heightened to levels you never knew were possible... As you look down to examine your body, nothing seems out of place other than one thing...your dominant hand is gone! Replaced by a black hole spanning the distance of your wrist. After your panic ceases you look at it and think. After some time you have a moment of realization. You think back to the last time you held a weapon... And it begins to materialize out of the hole at your wrist and take shape. You think and think and as you do you realize, every weapon you've ever seen you can recreate... This is the gift the elders spoke of...

Class Features

As a Voidspawn Reaver you gain the following class features.

Hit Points

Hit Dice: 1d10 per Voidspawn Reaver level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Voidspawn Reaver level after 1st

Proficiencies

Armor: None
Weapons: Your Voidspawned Weapon
Tools: None
Saving Throws: Choose any two saving throws [Determines The Path(s) Of The Voidspawned]
Skills: Gain proficiency in any two skills or expertise in any one skill

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Your Voidspawned Weapon

Table: The Voidspawn Reaver

Level Proficiency
Bonus
Features
1st +2 Voidspawned Weapon, Unarmored Defense, Path Feature (x 1)
2nd +2 Fighting Style (x 1)
3rd +2 Path Feature (x 2)
4th +2 Ability Score Improvement
5th +3 Extra Attack (x 1)
6th +3 Fighting Style (x 2)
7th +3 Path Feature (x 3)
8th +3 Ability Score Improvement
9th +4 Extra Attack (x 2)
10th +4 Fighting Style (x 3)
11th +4 Path Feature (x 4)
12th +4 Ability Score Improvement
13th +5 Extra Attack (x 3)
14th +5 Fighting Style (x 4)
15th +5 Path Feature (x 5)
16th +5 Ability Score Improvement
17th +6 Extra Attack (x 4)
18th +6 Fighting Style (x 5)
19th +6 Ability Score Improvement
20th +6 Unrelenting Entity

Voidspawned Weapon[edit]

As a Voidspawn Reaver you have chosen to subject yourself to the horrors of the void itself. As you have sought out the Elder Voidspawn and partook in the dark ritual they offered and survived the process you have now gain many unique abilities listed below.

-Your Voidspawned Weapon Applies your proficiency bonus to attack roles twice
-You can change the shape of your Voidspawned Weapon as a bonus action or reaction
-Your Voidspawned Weapon cannot be disarmed
-You can absorb one property of your choosing from any magic item that is in your possession that you touch with your Voidspawned Weapon (Max total effects the weapon can have at a time is equal to half of your proficiency bonus rounded down)
-Your Voidspawned Weapon cannot take damage of any kind
-Your Voidspawned Weapon counts as a magical weapon for the purposes of penetrating resistances and immunity to non-magical attacks
-Your Voidspawned Weapon functions as an arcane focus and a component pouch

Unarmored Defense[edit]

While you are not wearing any armor or shields your Armor Class equals 10 + your two chosen path modifiers.

The Path Of The Voidspawned[edit]

At 1st level, you chose two of the following paths; The Path Of The Vigorous (Strength), The Path Of The Quick (Dexterity), The Path Of The Soul (Constitution), The Path Of The Scribe (Intelligence), The Path Of The Elder (Wisdom), The Path Of The Speaker (Charisma). All of which are detailed in the path options listed below. Your choice grants you features at 1st Level and again at 3rd Level, 7th Level, 11th Level, and 15th Level.

The Path Of The Vigorous (Strength)[edit]

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The Path Of The Quick (Dexterity)[edit]

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The Path Of The Soul (Constitution)[edit]

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The Path Of The Scribe (Intelligence)[edit]

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The Path Of The Elder (Wisdom)[edit]

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The Path Of The Speaker (Charisma)[edit]

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Fighting Style[edit]

Accurate - Select A Style Of Weapon (Simple Melee Weapons, Martial Melee Weapons, Simple Ranged Weapons, Martial Ranged Weapons, Improvised Weapons, Unarmed Strikes). When Making An Attack With That Style Of Weapon Gain +1 To Attack Rolls. [Can Be Taken Multiple Times]

Damaging - Select A Style Of Weapon (Simple Melee Weapons, Martial Melee Weapons, Simple Ranged Weapons, Martial Ranged Weapons, Improvised Weapons, Unarmed Strikes). When Making An Attack With That Style Of Weapon Gain +1 To Damage Rolls. [Can Be Taken Multiple Times]

Long Ranged - Select A Style Of Weapon (Simple Melee Weapons, Martial Melee Weapons, Simple Ranged Weapons, Martial Ranged Weapons, Improvised Weapons, Unarmed Strikes). When Making An Attack With That Style Of Weapon Double Your Effective Range. [Can Only Be Taken Once]

Destined To Succeed - Select A Style Of Weapon (Simple Melee Weapons, Martial Melee Weapons, Simple Ranged Weapons, Martial Ranged Weapons, Improvised Weapons, Unarmed Strikes). When Making An Attack With That Style Of Weapon And Roll A 1 On A d20 For An Attack Roll Reroll The Die And Must Use The New Roll. [Can Only Be Taken Once]

Survivor - At The Start Of Each Of Your Turns Gain Healing Equal To Your To Chosen Path Features Modifiers Added Together. [Can Only Be Taken Once]

Unmoving - Gain A +1 Bonus To Your AC [Can Be Taken Multiple Times]

Healthy - Your Hit Point Maximum Increases By +1 Per Level You Have In This Class. This Applies Retroactively As Well As To Every Level In This Class You Gain Hereafter. [Can Be Taken Multiple Times]

Nothing Special - You Can No Longer Critically Succeed Or Fail Any Dice Roll, All Rolls Are Treated As A Flat Number Contest. [Can Only Be Taken Once]

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

Beginning At 5th Level You Can Attack Twice Instead Of Once Whenever You Take The Attack Action On Your Turn.

The Number Of Attacks Increases To Three When You Reach 9th Level In This Class, To Four When You Reach 13th Level In This Class, And To Five When You Reach 17th Level In This Class.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-Voidspawn Reaver-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-Voidspawn Reaver-> class, you gain the following proficiencies:



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