User:DavidClyde

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Titanshifter[edit]

People that can transform into titans.

Class Features[edit]

As a Titanshifter you gain the following class features.

Hit Points

Hit Dice: 1d10 per Titanshifter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Titanshifter level after 1st

Proficiencies

Armor: Light armor (Humanoid form only)
Weapons: Simple Weapons, Longswords, Scimitars, Shortswords
Tools: Tinker's Tools

Saving Throws: Strength, Constitution
Skills: Choose two from Athletics, History, Intimidation, Perception, and Survival

Equipment You start with the following equipment in addition to the equipment granted by your background:

  • (a) leather armor or (b) a shortbow and 20 arrows
  • (a) any two simple weapons or (b) a longsword
  • (a) a dungeoneer's pack or (b) an explorer's pack

Table: The Titanshifter[edit]

Level Profiency bonus Features
1st +2 Titan Shifter, Aggresive Nature, Terrifying Transformation
2nd +2 Heroism, Titans Strength
3rd +2 Protective Shift
4th +2 Ability Score Improvement
5th +3 Extra Attack, Titans Roar
6th +3 Complex Fighting
7th +3 Titans Movement, bite
8th +3 Ability Score Improvement
9th +4 Advanced Transformation
10th +4 Regeneration
11th +4 Titans Counter, Revenge
12th +4 Ability Score Improvement
13th +5 Skin Hardening
14th +5 Titan Shift Improvement
15th +5 Extra Attack
16th +5 Ability Score Improvement
17th +6 Transfer Consciousness, Heroism improvement
18th +6 Earth-Shatter, Second Titan
19th +6 Ability Score Improvement
20th +6 Titan Shift Improvement, Godbreaker

Titan Shifter[edit]

You discover your Titan powers. You can shift into a Titan when you have suffered slashing or piercing damage and you have a purpose in your heart, usually a life or death scenario. Once undergoing these conditions a few things happen.

You change into a Titan of your choice. Choose one of the following options, but be careful, because you cannot pick a new Titan later. Once you decide what Titan you want, that is the only Titan you can transform into. your choices are listed below:

  • The Attack Titan (Attack Power): A combat-focused Titan that is meant to be in the vanguard of the attack and face the enemy head-on.
  • The Armored Titan (Defense): A Titan with great defensive capabilities. While being relatively weak in combat in terms of Titan standards, the Armored Titan is an unstoppable force that can charge through almost anything.
  • The Jaws Titan (Mobility): A relatively small Titan that can climb on buildings and trees, and has a massive set of jaws that can break through the hardest materials known to man.
  • The Cart Titan (Speed): A Titan that walks on all four legs for the extra speed.
  • The Female Titan (Agility): Another combat-focused Titan that specializes in critical moves and quick movement.
  • The Beast Titan (Strength): Simply put, the Beast Titan is the physically strongest Titan out of the Titanshifters, and can throw heavy objects a great distance.
  • The War Hammer Titan (Weapons): A unique Titan that controls its Titan form from a crystal made out of hardened Titan skin. Can use it's powers to conjure weapons and traps out of thin air.

You can stay as a Titan in minutes equal to your Titanshifter level. Once these minutes are up, or you want to become a humanoid again before that, you can use your action to have your Titan form will fall to the ground, and you will burst out of the Titan's nape. The body will evaporate into steam over the course of the next 1d4 minutes.

You transform under the affects of the true polymorph spell, except you keep your Intelligence, Wisdom, and Charisma scores, as well as your personality and alignment. Your physical body is still in the nape of the Titan, but is melded with it slightly so you see out of the Titan's eyes, and such. When you transform, you instantly regain any lost limbs, all non-magical conditions on you are removed, and you regain all of your lost hit points. Any damage you take is done to your Titan form, unless it is done to the nape.

Every time you transform, you must make a DC 15 Wisdom saving throw or lose control of your titan form. If you lose control, your titan form goes under the affects of the confusion spell. You can re-roll the save at the start of each of your turns, ending it on a success. If you spend at least one minute in concentration before you transform, you don't have the make the check.

When you come out of the Titan, you gain one level of exhaustion.

You can use this feature once. In order to regain this use, you must succeed a DC 18 Constitution saving throw a the end of a short or long rest. Every time you fail this saving throw, its DC is decreased by 1 until you succeed it.

When you reach level 14 in this class, you no longer have to make a check to regain the ability to turn into a Titan when you take a rest, you don't have to make a Wisdom when you transform to avoid confusion, and you only suffer a single exhaustion when you leave your Titan form.

When you reach level 20 in this class, you no longer suffer any exhaustion when you leave your titan form.

Table: The Rage Titan[edit]

Titan abilities Rage Height
Rage buffs 1 17m
Proficiency bonus from Titanshifter on attacks 2 20m
Original stat modifiers added to titan stats 3 20m
Proficiency bonus from both Titanshifter and Barbarian on attacks 4 25m
Don't need to do transformation check 5 30m

(Barbarian multi-class only) If multiclassed into barbarian then you may put 1 or more rage into your titan giving you a stronger titan.

For each rage level you put in the more exhaustion levels you get for example 2 rage levels = 2 exhaustion levels

Aggresive Nature[edit]

A titan's rage is so prevalent in their nature they may use their Strength modifier for intimidation checks instead of their Charisma modifier.

Terrifying Transformation[edit]

Any enemy (or ally that hasn't been informed of or seen your transformations) that views you transform into your Large Titan form or larger must make a Wisdom save opposed by your Intimidate check(that includes your new Strength modifier) or become shaken. An enemy(or ally) must be intelligent enough to feel fear or this ability has no effect. If an enemy (or ally) failed the save they are frightened.

Heroism[edit]

Starting at level 2, your courage reflects onto your allies. As a bonus action, all allies within 60 ft. gain advantage on saving throws against being frightened for a battle, and if an ally is already frightened they may make a saving throw to become unfrightened. Once you use this feature, you must complete a long or short rest before you can use it again.

When you reach level 17 in this class, you are completely immune to being frightened, and so are all allies within 60 ft.

Titans Strength[edit]

Starting at 2nd level, your titan form becomes stronger than other creatures that match your size. You now add double your Strength modifier to damage rolls.

Protective Shift[edit]

Starting at 3rd level, you can use your titan form to protect yourself or those around you. As a reaction, you can quickly shift into half of a titan body to block incoming damage. You make a dc 12 con saving throw. If failed half damage, if successful, no damage taken, and your titan body is acting like a bunker in a 20 foot radius. This doesn't waste ur transformation ability. Once used you must complete a long rest to use again

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Titans Roar[edit]

You have the power to instill fear into the creatures around you with nothing but your sheer size and the sound of your roar. Starting at 5th level, you can let out a roar as a bonus action on your turn. All creatures within 15 feet of you must make a Wisdom saving throw (DC equal to 8 + your Strength or Dexterity modifier (whichever is higher) + your proficiency bonus. Upon failing, the creature is frightened by you. The creature can attempt a save at the end of each of its turns. Upon succeeding at any time, the creature is immune to your roar for the next 24 hours. Your roar recharges at the end of a long rest.

Complex Fighting[edit]

Titan can use one martial art of his choosing. It can be made up too. +3 damage using fists, legs, etc

Titans Movement[edit]

Beginning at 7th level, your normal form and titan form now moves more swiftly than most other creatures of your size. You add 15 to whatever the movement is of your titan form and your vertical and horizontal jump are now doubled. You are also no longer hindered by difficult terrain.

Bite[edit]

In titan form, you can bite a target. Deals 1d10 damage, but if performed on a creature of medium or lower size, the titan puts the creature in its mouth and attempts to swallow it. The creature must make escape saving throws (acrobatics) for 3 rounds. (DC 14) if the creature fails all 3 times then it is killed instantly if it succeeds, it escapes with 1d4 damage for every failed round.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Advanced Transformation[edit]

You can transform if damaged by yourself, an enemy, or an ally and it can be any type of damage except psychic. You can transform as a bonus action.

Regeneration[edit]

At 10th level, because you have transformed into a Titan so many times, you can regenerate hit points in humanoid form. You can heal 1 hit point every minute indefinitely. This feature also regenerates small scars and relativity obsolete injuries, like losing a finger or a tooth, and regenerates bigger injuries like severed limbs over the course of a few hours.

With your regeneration feature, you can also go into a boost mode that heals you faster. As an action, you can enter rapid-regeneration mode. When activated, you can heal 10 hit points per minute (1 per turn) instead of 1 until this feature is shut off. When you enter rapid-regeneration mode, you cannot turn into a Titan because your body is too focused on healing you. You can end rapid-regeneration mode as an action.

The first time you drop under 0 hit points, or you become unconscious with under half of your total hit points, you automatically enter rapid-regeneration mode and you cannot shut it off until you have at least half of your maximum hit point, though if reduced to 0 hit points while in rapid-regeneration mode you will remain at 0 hit points and make death saves as per normal. If you enter rapid-regeneration mode this way, you are unconscious until you have half of your hit point maximum. This can only be done once per long rest.

This feature ceases to function when you are in your Titan form, as it already heals for you.

Titan's counter[edit]

Starting at 11th level, you are able to take a swing back at an opponent that has hit you. You can use your reaction after you have been hit by a melee attack to make an attack against that creature. Make a melee attack against that creature with disadvantage. If your attack hits, roll your Titan Damage die. You have equal charges as your proficiency bonus and recover them after a long rest.

Revenge[edit]

By level 11, you have seen countless battles and have learned to make your enemies hurt. When attacking a creature that has taken away over 30% of your hit points, you can choose to deal double damage against them. You can only do this extra damage once per turn.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Skin Hardening[edit]

At 13th level a Titan Shifter has learned how to harden their Titan body, making it as hard as iron, you gain an additional +2 Armor Class modifier in any Titan Form and your unarmed attacks deal an extra 1d6 damage

Titan Shift Improvement[edit]

You no longer have to make a check to regain the ability to turn into a Titan when you take a rest, you don't have to make a Wisdom when you transform to avoid confusion, and you only suffer a single exhaustion when you leave your Titan form.

Extra Attack[edit]

Beginning at 15th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Transfer Consciousness[edit]

At level 18, you learn a difficult feature used by the strongest Titanshifters. As an action, you can transfer your consciousness to your Titan form, meaning if your human form dies in your Titan form, you continue to live in the Titan. Doing this requires so much energy that your Titan form cannot heal itself, and loses the regeneration feature. If your Titan form drops to zero hit points, you die, plain and simple. If your normal body does die when you are still in your Titan, you can make a DC 20 Constitution saving throw to transfer your consciousness as a reaction.

Five minutes after you transfer your consciousness, your Titan body regains the use of it's regeneration feature, but only for the purposes of healing your body (if it is damaged. If it is destroyed, the Titan body starts to make an identical body inside the nape of the Titan). Your body starts to regain hit points with the regeneration feature, but the Titan body does not start to heal. You can only transfer back to your normal body as an action when it as at half or more of its maximum hit points.

If you run out of time in your Titan form before your body is healed all of the way, your Titan body becomes completely stunned and cannot move, although the regeneration feature still works, so it can heal your normal body. When your body is at half or more health and in working condition, your consciousness is transferred back into your normal body and you gain two levels of exhaustion automatically. Your Titan body then starts to disappear like normal.

Heroism Improvement[edit]

When you reach level 17 in this class, you are completely immune to being frightened, and so are all allies within 60 ft when using heroism.

Earth-Shatter[edit]

All monsters with a challenge rating of 5 or lower die instantly in a 100-foot radius. All monsters above that take 12d10+ strength mod points of damage.

Second Titan[edit]

You choose a second type of titan to transform to. When you transform you become a fusion of the 2 titan types you chose.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Titan Shift Improvement[edit]

When you reach level 20 in this class, you no longer suffer any exhaustion when you leave your titan form.

Godbreaker[edit]

Delivers a blow that is capable of taking down a god. 50d10 damage. The user’s titan form is immediately evaporated and the player is in a comatose state for 1d10 days.

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