Cart Titan (5e Creature)

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gargantuan aberration, neutral evil

Armor Class 20 (Natural Armor)
Hit Points 165 (10d20 + 60)
Speed 100 feet

25 (+7) 24 (+7) 22 (+6) 17 (+3) 19 (+4) 17 (+3)

Senses passive Perception X
Languages Common and Marley
Challenge 15 (13,000 XP)

Transformation. A Titan shifter can transform into a Titan, in this case, the Cart Titan. When the Titan shifter in human (or humanoid) form has a purpose in his heart and damages himself, he or she shifts into a Titan. The Titan forms out of air and manifests in seconds. The shifter's Intelligence, Wisdom, and Charisma scores stay the same (the ones in the stat block are from the Pieck, the shifter from Attack on Titan). Once the Titan shifter wants to revert back to humanoid form, he or she will pop out of the Titan's nape, and the body will slowly melt into steam.

Curse of Ymir. 13 years after its first transformation, the Titan shifter will die.

Regeneration. The Cart Titan recovers 20 hit points at the start of each of its turns, and 10 to the person inside the Titan. If the Cart Titan takes any form of damage to the nape of its neck, this trait doesn't function at the start of the Cart Titan's next turn. The Cart Titan only dies if it starts its turn with 0 hit points and doesn't regenerate.

Weak Point. The nape of the Cart Titan's neck is a weak point. An attack which specifically targets the Cart Titan's nape deals damage to the person inside (has 30 hp in the nape). If the person inside dies, the Cart Titan is destroyed. You must climb up the Cart Titan to the nape with a Melee attack, or you can try to shoot it with a ranged weapon at disadvantage.


Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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