Urodelian (5e Race)
From D&D Wiki
Urodelians are short bipedal salamanders. They have moist skin, long tails, and stunted legs. They can be divided into two subgroups. The tree dwelling variant are usually vibrant colors like turquoise, neon green, fiery orange, and bright yellow. The water dwelling variant are usually darker colors like brown, grey, and black and have bright colored spots throughout their body.
Urodelians evolved from large jungle salamanders. Groups of these salamanders would return to the same spawning pool year after year and slowly began to group together to protect their eggs. Overtime these salamanders became bipedal and sentient and began to use tools to defend their pools.
Most Urodelians live in villages. These villages are usually located in two locations, high in the trees or in caves protected by water. These villages are usually led by a respected elder known as a Newt Lord. Urodelians who live in these villages must provide for it either with food or craftsmanship. All Urodelians assist in public defense. It is common practice for Urodelians to where the skeletons of their ancestors as armor so even the dead can continue defending the tribe.
Every year they gather at their secret spawning pools to mate. Each spawning pool has a year long complement of 12 Spawn Guards. The guards are the most revered members of the Urodelian society. These guards have a natural affinity to nature and protect the eggs and tadpoles that are produced during spawning season. They are also responsible for passing on Urodelain history and teaching the newly spawned Urodelians.
There is a Urodelian language system that is a series of croaks and is largely based off a chemical pheromones they produce. Urodelians have a strong hatred for other jungle dwellers that prey upon them such as lizardfolk and Yuan-Ti. While Urodelians have had limited interaction with common races such as humans and elves, there are a few Urodelian communities in close proximity to human cities. These communities were form when human explorers carried away Urodelians to sell as exotic pets.
Urodelian names tend to describe their physical aspects of themselves. Generally the name gives a physical aspect followed by a description of that aspect.
Male: Specks-of-Orange, Eyes-of-Hope, Tongue-of-Length
Female: Skin-of-rock, Chest-of-Blue
Ability Score Increase. Your Dexterity score increases by 2.
Age. Urodelians hatch into tadpoles and reach physical maturity anywhere from 6 months to two years. They reach mental maturity by age 5. Urodelians tend to live up to sixty years.
Alignment. Urodelians tend to be lawful. Other parts of their alignment are determined by their tribe. However as all races there is always exceptions to this.
Size. Urodelians are diminutive in stature never growing more than 4 feet and 60 lbs. Your size is small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Remarkable Regeneration. As an action, you can expend a number of hit die equal to a quarter of your character level to regain hit points. You can also regain lost limbs over a period of a week.
Languages. You can speak, read, and write Common and Urodelian.
Random Height and Weight
|2′ 6″||+1d12 inches||30 lb.||× (1d4) lb.|
*Height = base height + height modifier