Urban Kobold (5e Race)
From D&D Wiki
As he ran through the sewers, the Kobold dropped small ball bearings behind him, hoping to trip up his pursuer. As he scrambled up a ladder, he emerged into a street alleyway. This peculiar Kobold ran his claw through the fur on his head...relieved that he escaped the monstrous menace from below.
A Kobold with white silky fur waved her claws, and two bolts of crackling lightning began to electrocute the guards, thanks to her metamagic. The Kobold cackled maniacally, swishing her fuzzy tail in delight.
Urban Kobolds are slightly taller than the average Kobold, and have both scales and fur. The scales are typically dark colors, like brown, black, or grey. Their fur ranges from a variety of shades of black, white, and even salt-and-pepper patterns. Occasionally, they have fur patterns similar to bats, with orange highlights.
Urban kobolds, or "Urbolds", are speculated to have come into existence when kobolds in urban societies were driven out and into the sewers as outcasts. There, they mingled (and eventually mated) with were-rats, ratfolk, and even were-bats. The result was a slightly more durable, Hardy Kobold with fur as well as scales, and developing a plethora rat or bat features, while remaining their strong draconic heritage. Highly more curious than their pureblood kin, they have their own version of the "Urd" (Winged Kobold), sporting leather bat wings on their arms.
As the kobolds were exiled, they bonded more than ever with each other, and with other vermin. They work as packs no longer with just their kind, but they exhibit oddly efficient teamwork with other creatures, finding inventive ways to draw out each other's strengths. This has led, however, to a creature that thrives with others, and suffers when alone.
Urban Kobold Names
Urban Kobolds often take Kobold names, and ratfolk names, or a blend of the two. They also are similar to vocalizations.
Male: Skrit, Hekk, Tapps, Ackk, Yapp
Female: Skrii, Blehp, Pōk, Ēk, Yipp
Urban Kobold Traits
Urban Kobolds are very sociable (and apparently cuddly) creatures, and a lot more durable than normal kobolds.
Ability Score Increase. Your Intelligence score increases by 1 and your Dexterity score increases by 2.
Age. An Urban Kobold reach adulthood at age 6 and lives up to 150 years.
Alignment. Urban Kobolds lean towards chaotic alignments, and are seldom evil.
Size. Urban kobolds stand 3½ feet to 4 feet tall and their tails are often just as long as them. Your size is small.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Pack Necessity. If you are in the melee range of two different hostile creatures, and you are the only one in their melee range and they are not in any other ally's melee range, you have disadvantage on saving throws forced by them and disadvantage on attacks against them.
Fluffy Soft Fur. You ignore extreme cold conditions and gain resistance againts cold damage. You have disadvantage on hot locations and if you stay more than 3 days without using water or something else to refrigerate yourself you gain an exhaust point.
High Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. Otherwise you have proficiency on Wisdom (Perception) checks that rely on hearing. The proficiency bonus is double.
Draconic Legacy. You still have the draconic power in some form. Choose one cantrip from sorcerer's spell list.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|3′ 1″||+2d4||25 lb.||× (2) lb.|
*Height = base height + height modifier